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THE ^
COMPLETE
GUIDE TO
STAR WARS
GALAXIES!
SONY ONLINE
:ChlT^RTAtNMEHT.
Covers STARTER KIT
end both the
r TRIALS OF OBI-WAN and
RAGE OFTRE WOOKIEES Expansions
OFFICIAL GAME GUIDE
GALAXIES
LUCASARTS
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
^ THE ^
COMPLETE
GUIDE TO
STAR WARS
GALAXIES!
3DDD Lava Ridge Cnupt
Rnseville, CA 95BB1
1-8BB-733-3BBB
vfww.ppimagames.cDm
dod
frrtvtilgti
Chris McCubbin
Clone Relics Introductions by
Neal “ Influenzas WTA” Terrell
Writers of the nriginel guide
Daniel Amara, Jeff Barton, Justin Brown,
Mario De Govia, Michael Littlefield,
Brandon Smith, Damien Waples
Editors
Chris McCubbin, David Ladyman
Book Design
Jody Seltzer
Leynut
Raini Madden
Specs Zone Meven
Janessa Johansson (SOE)
□ur Bretitude to .
Julio Torres, Patrick Alvarado, Dallas Dickinson,
Mario Rizzo, Grant McDaniel, Floyd Billings, Thomas Blair,
Jeff Freeman, Eli Holding, Diane Migliaccio, Sheri Ray,
Dan Rubenfleld, Kai Steinmann,
Reece Thornton, David White, Debysue Wolfcale,
J. Allen Brack, Cinco Barnes, John Buzolich,
Haden Blackman, Raph Koster, Kevin O’Hara,
John Donham, Rich Vogel, Jake Rodgers, Jeff Dobson,
Arnie Jorgensen, Jeremy Jiao, Will Wallace, Sam Lewis,
Brandon Reinhart, Michael Farone, Travis Hicks,
Niklas Johansson, Alexis Allen
and the entire LucasArts and Sony Online team.
Mege-Belectic Thenks tu ...
Andrea Silva, John Miller, Marc Quesnel, Kevin Au Young,
John Hoffman, Blake Bouillion, JuJuan Griffin
ExtPB Speciel Thenks ...
to our Panel, whose previous contributions have been
almost completely revamped, but not forgotten.
The Prima Games logo is a registered trademark of Random
House, Inc, registered in the United States and other
countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
© 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm
Ltd. All rights reserved. No part of this book may be reproduced or trans-
mitted in any form or by any means, electronic or mechanical, including
photocopying, recording, or by any information storage or retrieval system
without written permission from LucasArts, a division of Lucasfilm
Entertainment Company Ltd.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm
Ltd. Star Wars Galaxies is a registered trademark of Lucasfilm
Entertainment Company Ltd. SOE and the SOE logo are registered
trademarks of Sony Online Entertainment Inc. © 2002-2005 Lucasfilm
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rights reserved.
All products and characters mentioned in this book are trademarks of their
respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", "E", "T", "M",
"AO" and "RP" are copyrighted works and certification marks owned by the
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ESRB ratings only apply to the content of the game itself and does NOT
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Important:
Prima Games has made every effort to determine that the information
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warranty, either expressed or implied, as to the accuracy, effectiveness, or
completeness of the material in this book; nor does the publisher assume
liability for damages, either incidental or consequential, that may result
from using the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or problems with
hardware or software. Questions should be directed to the support
numbers provided by the game and device manufacturers in their
documentation. Some game tricks require precise timing and may require
repeated attempts before the desired result is achieved.
ISBN: 0-7615-5288-X
Library of Congress Catalog Card Number: 2005909432
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Incan Monkey God Studios and the IMGS logo
ore trademarks of IMGS, Inc.
www.inconmonkey.com • www.mogonline.com
WHAT'S IN THIS GUIDE B
WHAT'S NEW 7
MUSTAFAR B
Cube of Chu-Gun Dar ID
HK-47 ID
Mustafar Map 11
The Trials of Dbi-Wan 12
Draid Factory Map 14
Did Republic Facility Map 15
Mining Dutpast Map IB
KASHYYYK
Kashyyyk Space PDIs 17
Avatar Space Platform IS
Space Quests 15
Avatar Platform, Space Mining Quests . 1 9
The Civilian Protection Guild 19
Kashyyyk World Map 2D
Missions S Quests 21
Kachirho 22
Etyyy, the Hunting Grounds . . . .24
Hracca Glade 25
Rryatt Trail 2G
Trandashan Slavers Zone 27
Kkawir Forest 2S
Myyydril Caverns 29
Bacctyyy Path SD
PLANETS
The Known Galaxy 51
Travel 31
Starport Space Routes 31
City Maps 31
Player Cities 32
Structures, Government 32
Houses, House Lots & Storage . .33
Military, Taxes, Civic Tax Rates . .34
City Specializations 34
Structure Stats 35
Tatooine 5B
Tatooine Points of Interest 37
Cities of Tatooine 37
Anchorhead 37
Mos Taike 37
Way far 37
Bestine 38
Mos Eisley 39
Mos Entha 40
Mos Espa 41
Nabao 42
Naboo Points of Interest 43
Cities of Naboo 43
Dee’Ja Peak 43
Lake Retreat 43
Kaadara 44
Keren 45
Moenia 46
Theed 47
Corellia 4S
Corellia Points of Interest 49
Cities of Corellia 49
BelaVistal 49
Vreni Island 49
Coronet 50
Doaba Guerfel 51
Kor Vella 52
Tyrena 53
Rori 54
Rori Points of Interest 54
Cities of Rori 55
Narmle 55
Restuss 56
Talus 57
Talus Points of Interest 57
Cities of Talus 58
Dearie 58
Nashal 59
Yavin 4 BD
Yavin 4 Points of Interest 60
Labor Outpost 60
Mining Outpost 60
Endor B1
Endor Points of Interest 61
Research Outpost 61
Smuggler’s Outpost 61
Lok G2
Lok Points of Interest 62
Nym’s Stronghold 62
Dathamir 55
Dathomir Points of Interest 63
Trade Outpost 63
Science Outpost 63
Dantooine B4
Dantooine Points of Interest 64
Mining Outpost, Pirate Outpost . . .64
Imperial Outpost 64
JANESSA'S SPACE
SECTOR ATLAS
Tatoo System
.55
Naboo System
.57
Dantooine System
.BS
Carellia System
.7D
Lok System
..71
Yavin System
.72
Endor System
.75
Dathamir System
.74
Space Factions
.75
PvE, PvP, Kessel
. .75
Deep Space / Unknown Regions . .
. .76
Getting Around in Space
.77
Hyperspace Map, Launch Terminals
. .77
Utility Space Stations
. .77
Zone Connections Chart
. .77
ASTEROID MINING
78
primagames.cDm
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ThE HUD 112
Radial Menu 117
Chat Channels & Commands . . .117
Languages IIS
Waypoints IIS
Tells B Shouts IIS
Trading 119
Sample Secure Trade 119
Grouping 12D
Theme Parks 12D
Droids B Mounts 12D
Player Structures B Cities 121
Mission Terminals 121
NPCs 122
Banking, Travel 129
Cloning Facilities 125
The Healing Process 125
The Bazaar Terminals 12B
Crafting Stations 12B
Fences 12G
Gearing Up 127
Weapons 127
Armor 128
Setting Up Your Activities Bars . .125
Finding Creatures 129
Lairs 129
Approaching the Target 129
Assessing the Target 19D
Creature Stats 130
Fighting 191
Armor 191
Basic Damage Types 131
Armor Types 131
Armor Crafting 131
Body Image IDB
Attributes B Stats 1D9
Attributes & the HAM Bars 109
Additional Stats 110
Professions IID
Character Name Ill
TERMINALS
Corellia
79
Dantooine
79
Dathomir
79
Endor
80
Kashyyyk
80
Lok
80
Naboo
80
Rori
81
Talus
81
Tatooine
82
Yavin 4
83
STARTING CHARACTER
QUESTS: LEVEL 1-3C
Tansarii Point Station B4
Tatooine B5
Tatooine (Niko's Coins,
Special Delivery, Cult of the Krayt,
TDC (Tasty Dried Critters),
Digital Infection, Bone Gnashers) .85
Spice of Death 86
Hidden Agenda / Epidemic 86
Heirloom 86
Data Purge/Information Control .86
Dren’s Justice / Dren’s Bounty /
Dren's Folly 86
Answers 86
Face of Evil 87
Anchorhead / Bestine 87
Darklighter Cache 87
Jawa Tracks 87
Valarian Haul 87
Who Has the Button? 87
Mos Espa / Mos Entha 87
Jabba’s Palace 87
Naboo BB
Kaadara 88
Tipping the Balance 88
Theed 88
Terrorists in Theed 88
Hugo’s Dilemma 88
Meanwhile, Back at the Ranch . .88
Keren 89
NPD Mission 1 89
NPD Mission 2 89
RSPF Mission 1 89
RSPF Mission 2 . . ,
RMR Mission 1 . . ,
RMR Mission 2 . . ,
Theed
Mouse Droid . . . . ,
Super Battle Droid ,
Droideka
Battle Droid
Ccnclusicn
CLONE RELICS QUESTS
Expicrer's Guide
. . . .9D
The Imprisoned Genosian ....
91
A Fallen Hero
91
Not Partners . . . Associates . . .
91
The Great Hunter
92
The Star Map
92
Fist of the Empire
93
To the Queen’s Aid
94
Passing of the Torch
94
CUBE OF CHU-BCN DAR
RECIPES
B5
NEW PLAYER INTRCDUCTICN
MMDRPG ... What?
...99
What Am I in For?
....99
Understanding Character
Creaticn
...99
Role-playing
. . .100
Etiquette
. . .IDD
Crossing the Line
. . .101
What’s the Point?
. . .101
Advancement B
Experience Pcints
. . .IDl
Spending your Time Wisely ....
. . .101
Non-Combat Professions
. . .102
Secondary Professions
. . .102
CHARACTER CREATION
The Creaticn Prccess 1D9
Species B Gender 1D9
Bothan, Human, Ithorian 104
Mon Calamari, Rodian 105
Sullustan, Trandoshan 106
Twi’lek, Wookiee 107
Zabrak 108
COMBAT
CITY LIFE
INTERACTION
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
New Armor Sets 132
Armor Stats 133
Species Normalization
& Hit Location 133
Personal Shield Generators 133
Cybernetics 122
Taking Damage 124
Bleeding 134
Incapacitation, Death 134
Lccting 124
ECDNaMY
Credits 125
Finding Stuff 125
Making Stuff 12G
Selling and Buying Stuff 127
Secure Trades, The Bazaar 137
Store, Tipping 14D
CRAFTING
Types of Crafting 141
Crafting Experience 141
Resources 1D1 142
Resources 2D1 142
Resources 2D1: Harvesters . . .144
Crafting 1D1: Your First Item . . .145
Crafting 2D1: Schematics14G
G Difficulty Levels 14G
Crafting 2D1: Customizing
Your Item 14G
Crafting 4D1: Factories 14G
Crafting 5D1: Architecture
G Deeds 147
PLAYER VS. PLAYER (PVP)
Factions 14G
Faction Points 149
Imperials, Rebels, Dthers 15D
Faction Wars 151
World Conquest 151
Faction Perks 151
Quitting a Faction 152
Player Associations 152
Dueling 152
NPC Factions 154
EMCTES 155
COMBAT PROFESSIONS
Combat Leveling 15G
Bounty Hunter 15G
Commando 1G2
Jedi 1GG
Medic 17D
Dfficer 174
Smuggler 17G
Spy 1B2
ENTERTAINER IBB
Inspiration Buffs: Entertainer
Buff Effects 1B2
TRAOERS
Domestic Trader 152
Structures Trader 2D2
Munitions Trader 214
Engineering Trader 222
SHIP SCHEMATICS
Tools, Modifications,
Cargo Holds 222
Ship Chassis 222
Armor, Boosters 224
Capacitors 225
Droid Interfaces, Engines . . . .22B
Reactors, Shields 227
Weapons: Projectile 22S
Weapons: Missiles 225
Mining Equipment
and Weapons 24D
Weapons:
Countermeasures 24D
COMPONENTS B
CUSTOMIZING
Crafting Parameters 241
Hit Points B Damage 241
Charging B Recharging 242
Ship Frames (Chassis) 242
Dther Entries 242
Reverse Engineering 242
Customizing Tables 244
Reactors 244
Engines 246
Boosters 248
Droid Interfaces 250
Armor 252
Shields 254
Weapons 256
Weapon Capacitors 258
Ship Frames (Chassis) 260
PILOTING PROFESSION 2BI
Profession Paths 2B2
Getting Your First Ship 2G4
Privateer 2GG
Imperial Navy Pilot 2G7
Rebel Alliance Starfighter Pilot2BS
POLITICIANS 2B5
STATISTICS
Creatures B NPCs 271
Creature & NPC Level Chart 272
Creatures 274
Androids 294
Droids 295
NPCs 297
Mounts 332
Weapons 222
Melee Weapons 334
Polearms 334
Lightsaber 334
Pistols 335
Carbine 335
Rifle, Heavy Weapons, Grenades . . .336
pnmagames.cDm
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Economy (p. 135). Creating, buying, selling and
trading are integral parts of playing the game. Here, we
go into the basics of how trading, stores and tipping
work.
Crafting (p. 141). Trader, the crafting profession, gives
you a variety of career paths. If you're a creator, not a
destroyer, then check out our primer on crafting.
Player-vs-Player (p. 149). When killing NPCs and
critters just isn't exciting anymore, you can always
explore the world of player-versus-player (PvP)
combat. This section discusses faction play, faction
rewards, dueling, player associations and other aspects
of PvP play, plus plenty of information on picking a
side in the big conflict — Rebel vs. Imperial.
Welcome to Star Wars Galaxies: The Complete
Guide! This page gives you a quick intro to the
information you need to get started with this latest
expansion of the galaxy.
Mustafar (p. 8) and Kashyyyk (p. 17). Everything
you want to know about the recently added worlds
of Kashyyyk and Mustafar. In addition, we've got
notes on the Cube of Chu-Gon Dar (p. 10), a
mysterious but distinctly useful artifact, and Cube
of Chu-Gon Dar Recipes (p. 95).
lanets (p. 31). If you need to see what's where, and
what planet, check out this chapter. It contains a
;ual reference to the galaxy, along with keyed maps
u'll find useful in your travels.
]dd
Janessa's Space Sector Atlas (p. 65) includes key
locations and coordinates in the space zones, along
with asteroid mining coordinates, a summary of Space
PvP and an illustration of how to get around in space.
Emotes (p. 155). It would take way too many pages to
explain them in detail, but we thought it would be fun
to provide a fingertip list of the emote actions you can
perform in game.
Following that is an extensive list of all sorts of
Terminals that you can find across the known worlds
(p. 79), and notes on the Starting Quests you'll
encounter as a new character (p. 84).
The Clone Relics Quests, an epic series of adventures
that lead you from one end of the galaxy to the other,
are covered on p. 90.
New Player Introduction (p. 99). If you're just
starting to play Star Wars Galaxies, you'll benefit from
a few up-front notes and tips for playing.
Character Creation (p. 103). To help you get started,
this section contains information about the various
options you'll face before entering play.
Interaction (p. 112) is a quick overview of the game's
user interface, along with important playing tips and
information.
Professions. These chapters cover every profession in
Star Wars Galaxies. You'll find everything you need to
know about skills and advancement here.
Combat Professions (p. 156)
Entertainer (p. 186)
Traders (p. 193)
Piloting Professions (p. 261)
Politicians (p. 269)
Components & Customizing (p. 241). This chapter
gives Structures Traders all the nitty-gritty on crafting
ship components and assembling them into a starship
you'd be proud to own or sell.
Creature and NPC Stats (p. 271) and Weapon Stats
(p. 333). Sometimes the numbers tell it all. This gives
you the hard facts you need for all of the creatures and
weapons in the game.
City Life (p. 121) describes useful terminals, buildings
and people you can find in cities. For advanced players
who venture out beyond familiar territory, it also
covers player cities and housing.
Combat (p. 127). Survival is key, and the combat
information here will help you turn aggression into
profit. Even if you aren't the fighting type, you should
at least know how to defend yourself!
Protected by copyright Unauthorized or unlawful copying or downloading expressly prohibited.
jS@\!Z7
This is a quick summary of enhancements to the game
made with the release of the Starter Kit, for the benefit
of former players who may be contemplating a return
to the revised game. This is just a quick summary —
more info can be found at starwarsgalaxies.com
Professions. The profession system has been
completely adjusted. The old professions have been
recombined into nine ‘‘iconic’' professions based on
characters from the Star Wars movies. Most of the
abilities of the old
professions have been
retained, and many of the
new professions combine
the abilities of two or more
of the old professions.
Skills. Along with the new
professions, you now
acquire skills in a very
different way than
previously. Most of the
familiar skills in the game
are still there (with a few
significant exceptions) , but
you get them in a different
order. There is no longer
any reason to drop skills
you don’t want, and it is no
longer possible to do so.
Jedi. Jedi are now one of
the nine professions. You
elect to follow the path to
a Jedi at the time of
character creation; you do not (barring respec) become
a Jedi later in your career. The Force Sensitive Village
has been removed from the game.
Non-Combat Professions. Entertainer and Trader are
now classified as non-combat professions. Their
combat skills cannot be increased through play, and
therefore great care should be taken when venturing
into the wilderness with one of these characters
(although no MOBs will attack them unless they attack
first). The other seven professions are all combat
professions, and have offensive and defensive abilities
that can be improved through play. The Bio -Engineer
and Creature Handler skills have been completely
removed from the game. Bio-Engineers are no longer
required to disable GCW bases.
Multiple Professions. The nine iconic professions
cannot be combined. You will (barring respecs) remain
in the same profession for as long as you remain with a
given character. You can still, in addition to your
primary profession, choose to become a Pilot and/or a
Politician at any time during play. Pilots are the same as
before. However, you now
gain all abilities as soon as
you become a Politician.
Respec. If you have a
character who existed
before the Starter Kit
launched, when you re-
enter the game with that
character you will have 10
non-transferable respec
tokens in your possession.
You can use these tokens
to respec your character
into one of the new
professions. You have
enough tokens to try out
each of the new
professions, if you wish,
before making your final
choice. When you respec,
you will enter the new
profession at your
previous combat level.
Only characters who were created prior to the
adjustments will receive these respec tokens.
Multiple Characters. This enhancement had not been
implemented as this book went to press. It is planned to
allow all players to have more than one character on
the same server.
Pets. Pets are no longer in the game beyond Level 10.
(They may return at some point, but probably in a
drastically different form.) The game still has mounts
and some useful droids, but they do not respond as pets.
Combat. Combat has been greatly accelerated, to make
gameplay more exciting.
Protected by copyright Unauthorized or unlawful copying or downloading expressly prohibited.
Experience. The
experience system
M has been greatly
^ simplified. All
professions earn
experience from completing
missions and quests, and this will
be the main source of experience
for character advancement. In
addition, the seven combat
professions earn experience
through combat. Traders earn
Crafting XP for creating and
marketing items. Entertainers earn
Social XP for engaging in their art,
and Pilots and Politicians earn XP for
using their unique skills.
Loot. The number and power of items
obtained for completing adventures and
quests has been significantly expanded.
Fatigue and Wounds. Fatigue damage and wound
damage have been eliminated. There is no longer any
reason to visit a cantina or hospital to heal.
New Attributes. Several new attribute stats have been
added to all characters. See p. 110 for details.
still craft their own
lightsabers) . There are four
specialized branches within
the Trader profession that
crafters may choose from:
Munitions (weapons, armor
and shields). Engineering
(droids and weapons) ,
Domestic (food and clothing)
and Structures (ships and
buildings) .
Biological Resources. No
special skill is required to
extract biological resources
(hide, meat, etc.) from kills.
These items will now appear
in the creature’s loot
window.
Entertainers. With the removal of Fatigue damage.
Entertainers no longer have healing abilities. Viewing
an Entertainer’s performance in a cantina can still
provide a useful, temporary buff
Hospitals. Hospitals are now used only to upgrade and
install cybernetic limbs.
Additional Combat Levels. Levels now max out at 90.
Race and Gender. There is no gameplay difference
between the sexes. There is no gameplay difference
between the races in terms of profession or stats, but
there are still a few racial equipment restrictions. All
PCs (player-run characters) can now understand every
other PC’s language (even the Wookiees).
Quests. There are many more quests in the game than
there used to be, and completing quests has become a
major source of Experience for advancement.
Training. Trainers are no longer required to learn new
skills. They have been removed from the game.
Likewise, there is no longer any need for PCs to train
one another, and that has been removed from the game.
Item Decay. Your items no longer suffer a decay
penalty when you die.
Bounty Hunter Missions. There are no longer Bounty
Hunter Missions that target other players. Most other
forms of PvP interaction remain the same.
Crafting. All Crafting and vending is now the province
of Traders, other than a few very specific items
(Entertainers craft musical instruments and props; Jedi
Veteran Loyalty Rewards. Several unique rewards
have been created exclusively for players who entered
the game before the switchover:
• Elder Buff. Increases to combat abilities (this
buff can be shared with new players) .
• Elder Title. Awarded to all who achieved mastery
in any profession, in recognition of your status in
the game as a valued veteran player.
• Profession Respec Option. All characters active
prior to the introduction of the new game
enhancements will receive a total of 10 respec
options or charges attached to their character, to
allow you to make a “trial run” with each of the
new professions before choosing your final path.
• Jedi Bonus Items (for players who attained Jedi
under the old system). Power-enhanced Jedi Robe
and Lightsaber color crystal, and the opportunity
to play as a transcended blue glowing Jedi
character.
Protected by copyright Unauthorized or unlawful copying or downloading expressly prohibited.
Centuries ago, in the early days of the Old Republic,
Mustafar was a verdant and prosperous world, a
showplace of the galaxy. The planet was the home to
a great Jedi temple, a place of learning and research
into the nature and potential of the Force.
Then, something went wrong. Some have said that
the Jedi of Mustafar went too far in their studies,
opening a tap into the pure essence of the Force that
they could not close. Whatever may have happened,
Mustafar was broken. In a very real sense, the world
was turned inside out — the molten core of the
world broke through the
outer crust and turned
the once-green orb into
an angry, flaming hell.
Even though it was
horribly disfigured in the
cataclysm, Mustafar
continued to be an
important world to the
Republic. Although
rendered all but
uninhabitable, the
broken world presented
an irresistible oppor-
tunity to a certain turn
of entrepreneurial mind.
The cataclysm had
brought the rare mineral
riches of the planet's core
to the surface. Resources that were, on other worlds,
rare and almost impossible to reach were literally
lying around for the taking on Mustafar. It was a hard
and dangerous world, but the prizes were more than
worth the risks involved in claiming them.
So Mustafar became a mining center, and then a
center of refining and manufacturing as well, as the
miners of Mustafar sought to maximize their profit by
cutting down on the necessity of expensive off-world
shipping of the planet's resources. Although there
were only a few hardened souls who could call it
home, Mustafar occupied an economic and strategic
niche far more significant than its tiny population
would suggest.
The planet remained savage and geologically chaotic.
Every few years some random shift would annihilate the
major mining facilities, requiring the miners to rebuild
elsewhere. They found it well worth the cost in credits
and in lives to cope with these periodic disasters.
The most recent major upheaval occurred at the end
of the Clone Wars. The central Mensix complex was
spared major damage — this time — but prospectors
surveying the remote regions of the planet reported
that several ancient, monolithic ruins of the pre-
cataclysmic world were brought to the surface once
again, after resting for
centuries beneath the
lava flows. Notable
among the ancient
wreckage is the hulk of a
great Old Republic cargo
freighter, and what
seems to have been the
central structure of the
ancient Jedi temple
itself
The workers of Mustafar
filed the required
paperwork for newly
discovered points of
archaeological interest,
and returned to their
shafts, pits and assembly
lines. The Imperial
bureaucracy filed the paperwork as per regulation. It's
only now that word of these discoveries is starting to
catch the attention of the galaxy at large.
A world like Mustafar attracts a peculiar sort of
citizen. They are intelligent, because the stupid don't
last long, but they're also hard and fiercely
independent. The people of Mustafar, as a rule, do not
have pasts — either they were born there, and their
lives have been spent working in the mines or the
factories, or they came there of their own free will and
for their own reasons. As far as the Mustafarians are
concerned, whatever draws you to their world ceases
to exist once you arrive.
—
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by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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It’s not surprising, then, that
Mustafar has little time for either
the Empire or the Rebellion. As
long as the minerals keep flowing
and the assembly lines keep rolling,
all at acceptable prices, the Empire is content to
let Mustafar define itself however it wishes, up to
a point. The Rebellion needs manufactured goods
and minerals as well, and the credits of a Rebel
officer buy just as many drinks in a miner’s
cantina as do those of an Imperial functionary.
After the Clone Wars, in the early days of the
Empire, Mustafar was the home of a separatist
faction who sought to keep the planet out of
direct Imperial control. Darth Vader dealt with
this faction in his usual fashion, and the movement
collapsed due to the sudden and total absence of its
leadership.
Mustafar does not have any cities, as such. The only
modern, permanent structure on the planet is the
spaceport complex at the Mensix Mining Facility.
CUBE CF CHU-BCN CAR
The Cube of Chu-Gon Dar is an unusual artifact
available to adventurers who visit Mustafar.
Chu-Gon Dar was an ancient Jedi mystic who created
a number of these powerful Force devices long ago on
Mustafar. Today, the secret of the cubes’ design has
been completely lost. They are durable things.
however, and a researcher named Dr. Ithes Olok has
recovered several cubes still in good working order.
He’s willing to share some of his spares with those
who don’t mind performing a small service for him.
What the cubes do, basically, is turn several things
into a single, more powerful thing. Various objects
found around Mustafar can be transformed with a
cube. Of course, objects obtained from more
dangerous threats tend to create the most powerful
combinations. Usually it requires three objects for the
cube to create one new item. (See p. 95 for recipes.)
HK-A7
SPOILER WARNING.
The following section
contains details about
the first major quest
cycle on Mustafar.
We*ve tried to leave
plenty of things for
you to discover on
your own, hut if you
prefer to go into this
adventure not knowing
anything about wholes
in store for you, DO
NOT READ THE
FOLLOWING.
The miners of Mustafar are dealing with serious
problems. The Empire is demanding huge
quantities of parts and processed minerals for
some top-secret project. The production
capacity of Mustafar is taxed to the breaking
point and beyond. Equipment is starting to fail
and replacement parts are not coming in. These
people need serious help.
Prelude: The Miners’ Problems. Before the
miners will trust you with their serious
problems, you’ll have to prove your worth.
Foreman Chivos is willing to give you a few
assignments, to see what you’re made of. One
of his tasks will take you to the wreck of the
Old Republic freighter for the first time.
Chapter 1: The Ancient Freighter. Once
you’ve proven yourself to Foreman Chivos, he’ll
send you along to Milo Mensix, who’ll give you
a more significant task. He asks you to return
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MHStafap Map
Aneas
P
A Mining Fields
1
Mensix Mining Facility
11
Bridge
B Crystal Flats
2
Chu-Gon Dar Ruins
12
Old Republic Cruiser Crash Site
C Smoking Forest
3
Destroyed Mining Facility
13
Kubaza Bretle Cavern
D Burning Plains
4
Salvage Bandit Camp
14
Bridge
E Central Volcano
5
Bridge
15
Jedi Ruins
F Berken's Flow
6
Jedi Ruins
16
Bridge
G Tulrus Nesting Grounds
7
Striking Miners Camp
17
Old Republic Facility
8
Jedi Ruins
18
Droid Factory
9
Bridge
19
Sher-kar Cave
10
Temple Ruins
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Pill
EJrfi
EjiJjrj
m
to the Old
Republic
freighter and
salvage any
useful
technology you
can find.
The ship’s
central
processing core
is offline due to
a faulty power
converter. You’ll
have to find a replacement converter. Bandits have
been looting the ship for some time ... maybe they’ve
already found what you’re looking for?
When the core is back online you can start to commu-
nicate with the ancient’s ship’s governing AI. This
entity promises to help you if you uplink it to a
processor at a nearby Old Republic ruin.
Accomplishing this task will reveal the existence of
yet another ruin. The AI will ask you to uplink it to
that as well.
Chapter 2: Wrong Place, Wrong Time. The ancient
facility turns out to have been a droid factory. Your
task is to get it operable again. When you do so,
however, you receive a nasty surprise, in the form of
an ancient and twisted military droid calling itself
HK-47. This vile entity intends to use the factory to
make an army of copies of itself You must return to
Milo to report this new threat.
Chapter 3: One Evil Droid. In the final chapter of
the struggle, it will become your task to destroy HK-
47 before it can complete its army and annihilate the
miners. You will have to defend a mining camp from
the vanguard of the Droid army, after which you will
have to track the malignant creature to its new secret
lair and destroy it.
THE TRIALS
□F DBI-WAN
The trials themselves are a
non-linear series of quests
that will lead up to a major
encounter with Obi-Wan
himself There are ten
possible tasks that make up
the trials, and you must
complete all ten of them to
get the final encounter.
While the Trials of Obi-Wan
are profitable endeavors for
characters of any combat
profession, Jedi characters
will find them particularly
rewarding.
A Collector’s Business. A young Jedi named Pann is
seeking a valuable object called “The Codex.” He has
sent droids out across the galaxy to find this object.
One of these droids has arrived on Mustafar, where
he’s heard intriguing rumors. He needs to find
somebody who’ll check them out. Beware, others may
be seeking The Codex as well.
The Fall of Mustafar. An archaeologist named Uyil
has found what he believes to be a fragment of a
stone tablet engraved with a contemporary account of
the cataclysm that destroyed Old Republic Mustafar.
He needs somebody to scour the ruins where he
discovered the fragment for the rest of the tablet.
There are four pieces that must be found.
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Glowing Green Shard. A
miner named Unglost Brif
tells a terrible story about
a prospector who found a
glowing green shard and
went violently insane. The
truth behind this tale
could be significant. Brif
will be glad to direct you
to the place where the
tragedy occurred.
Reunite the Shard. If you
search carefully in the
ancient Jedi Temple, you
may find a crystal shard
with a strange green tinge. With careful observation
this artifact can be seen to pulse when in the vicinity
of another object like itself There are seven
crystalline fragments in all, located all over the
planet. If you get them all, you my find that it's
possible to recombine them.
A Hidden Treasure. An ancient plaque lies half-
sealed in solidified lava. Only the top half of the
message can be salvaged. The plague tells of a lost
Jedi vault, but the vault is guarded, and the
instructions for gaining safe entry are incomplete ....
Being a Good Samaritan. An archeologist named
Pwwoz Pwwa has discovered an intriguing trinket in
the ruins. Before he could return with his prize,
however, it was lost to mindlessly scavenging lava
fleas. He needs help regaining his treasure from the
beasts. When the artifact is recovered, however, it
may turn out to be far more sinister and dangerous
than Pwwoz ever dreamed.
Shard of the Serpent.
A treasure hunter
named Ikt found an
interesting artifact — a
crystal with a flaw in the
shape of a serpent.
Before he could figure
out the significance of
his find, he was robbed
by a Dark Jedi accom-
panied by a fearsome
droid. He wants you to
recover the shard from
the thief — and if you
can figure out what to do
with it then, so much the better.
Not for a Historian. The historian Epo Qetora has
come to Mustafar to research the mystery of its fall.
He believes that significant records wait to be
discovered at a particular Jedi ruin. He needs
somebody to explore this ruin and find the data he
seeks. The numerous derelict droids that litter the
facility may be able to provide important clues ... if
they can be reactivated.
Symbiosis. You come across a prospector campsite
where all the prospectors are dead. Find out what
killed them to reveal a major threat to all sentient life
on Mustafar — a threat that must be neutralized.
Curse of the Dark Shard. A treasure hunter named
Menth Paul has discovered a jet-black crystal shard.
Ever since he found the thing, he believes he has
been cursed with near fatal bad luck. Is there
somebody brave (or foolish) enough to take the curse
off Paul's shoulders and try to end it?
The Final Encounter. This will occur when you
have have finished all of the ten tasks above. What
happens? Well, that would be telling ... Suffice it to
say that you will travel all over Mustafar seeking
clues to the whereabouts of the most power artifact
of them all ... and that you will not be without help
in this endeavor.
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Level
Thnee
TO
LEVEL
TWO
TO
LEVEL
TWO
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r
Mustafap
nr
□LD REPUBLIC FACILITY
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iCASHYYYK SPACE PCIs
The Kashyyyk Space Staticn
Coordinates (X, Y, Z): -5000, 100, -5000
The Kashyyyk Space Station is currently under the supervision of the
Civilian Protection Guild (CPG). This organization is dedicated to the
defense of civilian merchants, galactic traders and all legitimate space-borne
businesses in the Kashyyyk star system.
The Imperial Dverseers Base
Coordinates (X, Y, Z): -2798, -2544, -1062
You can declare your "special forces" status here and engage in PvP Once
you (as an Imperial Pilot) have finished the Civilian Protection Guild
missions, word of your success will reach the Imperial Overseers base.
Several special missions are available from this space station at that point.
Avatar Platform
Coordinates (X, Y, Z): 2830, 530, -2590
The Trandoshans run the largest slaving ring in the Kashyyyk system and
enjoy complete protection from the Empire. Even so, numerous
independent interests have begun to arrive in Kashyyyk - looking to take
their piece of a growing business.
Rebel Alliance Dutpost
Coordinates (X, Y, Z): 6000, -3000, 5500
You can declare your "special forces" status here and engage in PvP. Once
you (as a Rebel Pilot) have finished the Civilian Protection Guild (CPG)
missions, word of your success will reach the Alliance outpost. Several
special missions are available from this space station at that point.
Scrdaan's Space Staticn (Rcdlan Hunters)
Coordinates (X, Y, Z): 2556, 3225, 3890
The famed hunter Sordaan has purchased a writ of protection from the
Galactic Empire in exchange for this bit of territory. Ereelance Rodian pilots
have been hired to protect the base and its business partners during the
massive "Hunt" on Kashyyyk's planetary surface.
Tripp's Base (Rcdlan Hunters)
Coordinates (X, Y, Z): -2618, 70, 2624
The Rodian Hunter Tripp has wedged this massive base into the Kashyyyk
star system - without explicit permission from the Galactic Empire. As a
result, the traffic to and from this facility is under constant scrutiny and is
often inspected for contraband.
Gctal Bandits' Base
Coordinates (X, Y, Z): -5950, 2700, 4575
The Gotal pirates organization has parked this large warship near the edge
of the Kashyyyk star system. It is a command post for raids against civilian
traffic. Its position provides a generous tactical advantage to the Gotal, and
they take advantage of it as often as they can.
Ghrag Mercenaries Base
Coordinates (X, Y, Z): -7400, -3000, -5600
This is a bad place to be if you are not a Ghrag mercenary. Ghrag will not
offer missions to anyone not affiliated with their pirate organization.
Independent Slavers Space Staticn
Coordinates (X, Y, Z): -6830, -350, 4200
The Independent slavers will offer missions to experienced CPG pilots. They
do not want to work for their money; they want you to steal slaver ships
from the Trandoshans.
The Tyyyn Nebula
Coordinates (X, Y, Z): -6200, -3500, -4500
The Tyyyn Nebula is a dense cluster of space gasses - perfect for staging
an ambush! This region of the Kashyyyk star system has been a hotbed of
piracy and violence since the onset of the Galactic Civil War.
Chiss Pcachers' Base
Coordinates (X, Y, Z): -6835, 763, 2065
Unlike the Rodian Hunters who pay the Empire for the opportunity to hunt
creatures on Kashyyyk, the Chiss are "poachers" who take what they wish
without asking ... or even worrying about the repercussions of breaking
galactic law. The Chiss' vast financial holdings keep their supply lines
running smoothly, and their access to numerous independent shipyards
keeps their fighting vessels on constant patrol.
KASHYYYK MINING ASTEROIDS
Coords
Type
-2338, -5827, -5820
Organometallic
-5951, -13, 1033
Organometallic
-823, -2001, -999
Methane
-4067, 1957, 3941
Organometallic
3339, 2307, 3472
Organometallic
3011, 1961,4303
Organometallic
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1
Main Hangar
2
Anteroom
3
Cafe 1
4
Kitchen
1 s
Barracks Anteroom |
B
Barracks 1
7
Barracks 2
8
Room
9
Security Office
IB
Jail Cells
11
Powercore |
12
Sensor Systems
13
Command Corridor
14
Navigation Room
15
Command Deck
19
Control Room
17
General Storage
18
Secure Storage
19
Maintenance
2B
Secondary Storage
21
Rock Chasm
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Avatar Platform, Space Queata
SPACE QUESTS
Avatar Platform
Solo not feasible
Groups of 3-4 at CL 75+ shoul
Lire la suite
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