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I Am Setsuna
Author(s): Jarrod Garripoli
First Published: 30-08-2016 / 00:00 GMT
Last Updated: 16-03-2018 /14:55 GMT
Version: 1.2 (????) 26-11-2018 / 06:37 GMT
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fable of Contents
• The Basics.5
■ About the Game.6
■ Version History.7
■ Battle System.15
° Story Walkthrough.21
■ The Masked Mercenaries.21
■ The Journey Begins.23
■ The Lone Swordsman.27
■ Good and Evil.30
■ A Full Life.34
■ The Village of Knights.37
■ United By Fate.40
■ Past Secrets.42
■ Shattered Hope.44
■ Lost Comrades.47
■ Heir to the Throne.50
■ Exploring the World.53
■ Between Dreams and Eternity.57
■ The Dark Samsara.62
■ Endirs Sidequest.65
■ Setsunas Sidequest.67
■ Aeternas Sidequest.68
■ Nidrs Sidequest.69
■ Kirs Sidequest.70
■ Juliennes Sidequest.71
■ Fides Sidequest.72
■ Schwarzstrom (2).73
■ Ruins and Ruler of Time.74
■ Dark Samsaras Final Form.76
■ Command Spritnite.110
■ Support Spritnite.120
■ Shiny Spots Locations.127
■ Recipes List.138
° Tech Combos List.141
■ Dual Combos.141
■ Triple Combos.146
° Trophy Guide.151
■ Trophy Roadmap.151
■ Trophy Guide (1).152
■ Trophy Guide (2).156
A lot of people who grew up with video games might remember the days of yore, when Square Enix was known as
Squaresoft, and they made hit after hit in the role-playin game genre. Back on the Super Nintendo, they had Final Fantasy
VI (known as III when it released in the U.S. at that time), Secret of Mana, and my personal favorite, Chrono Trigger. Their
success continued for many years, into the next few generations of consoles, with more hits like Final Fantasy VII, Kingdom
Hearts and Dragon Quest VIII.
However, with the release of the Playstation 3 and Xbox 360, it seemed like their influence over players started to wane,
as development costs reached all-time highs and there just weren’t too many games coming from the once software giant.
Flash forward to 2015 and Square Enix announces that they are creating a new studio, dubbed Tokyo RPG Factory, and
their first game would be called Project Setsuna, a game that would throw itself back to the days of the golden RPGs.
You will find a plethora of information in this guide, including details on every single game mechanic, a full walkthrough
from beginning to end, and even every single sidequest that becomes available. In addition to this, you will also be able to
find a complete list of every single Combo that characters can perform, as well as a complete trophy guide and even some
lists for Spritnites, the ingredients you can get from shiny spots throughout the game’s world, and even the recipes you can
get from them.
Jarrod ”MasterVG782" - Author of I Am Setsuna guide.
About the Game
I Am Setsuna is a Japanese role-playing game that was initially announced in June of 2015, with a tentative release window
of 2016 globally. It is developed by Tokyo RPG Factory, a company created by Square Enix to focus on purely RPGs. It
was released on both the Playstation 4 and Playstation Vita on February 18, 2016, in Japan. However, it was released in
the west on July 19, 2016, only on Playstation 4 and PC via Steam, both digitally only.
The world of I Am Setsuna is filled with dangerous monsters that are quelled by a sacrifice being chosen every ten years.
However, one year, the monsters grew more and more violent before the next sacrifice should have been chosen. This led
to Setsuna, a girl with great magical powers, being chosen as the next sacrifice. You play as a masked mercenary, who
has orders to kill her, but ends up becoming one of her guard, as she journeys to the Last Lands, where she will sacrifice
herself to bring the land back to peace.
Version 1.0 (30th August 2016)
• Character Introductions
• Detailed story walkthrough
• Some sidequests
• Partial Trophy Guide
Version 1.1 (13th September 2016)
• Added a complete Bestiary, with item drops and locations
• Added every single Spritnite in the game, as well as how to obtain them
• Completed the trophy guide
• Listed every single combo for all of the characters
Version 1.2 (21st September 2016)
• All sidequests completed
• Added a general gameplay section
• Listed every location for Shiny Spots
• Completed all recipes
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Endir is the main protagonist of I Am Setsuna and a member of the masked tribe that makes their living as mercenaries.
He is strikingly cold and aloof, but this stems from the bitter experiences he has endured. Because of this, he is quite
reluctant to entrust his decisions and choices to others. His swordsmanship is self-taught and he has no master, with his
battle prowess coming from battle experience alone. No matter how challenging a mission, Endir always sees it through to
Setsuna hails from a small village called Nive Village, also know as the village of sacrifice. Every ten years, the village
sends out a sacrifice to quell the monsters in the world, and it is now Setsuna’s turn to do it. She has great magical power,
which she inherited from her mother, as well as an extremely strong sense of duty. She is able to see "connections" that
cannot be seen by ordinary people, which is probably why she wants Endir to join her guard on her pilgrimage to the Last
Aeterna is a girl who arrived in Nive Village to join the sacrifice’s guard. She has sworn to herself to protect Setsuna on her
journey to the Last Lands, and will stop anyone who tries to interfere with that mission, letting her seem quite coldhearted.
It is this very reason that she is opposed to Endir joining Setsuna’s guard. Don’t let her cute looks fool you, as she is very
adept at magic.
A man who knows his way around the sword, Nidr was once the guard of a former sacrifice. However, something was
wrong whenever he returned from his journey, as he seemed like he was lost. Some people called him a coward, but they
were nothing but rumors. There is definitely something hidden from his past, but he doesn’t ever talk about it.
Hailing from Hiddbury, a village hidden from the world, Kir is a young magic user that is determined to fulfill a specific goal.
He is quite optimistic and it seems to be this attitude that has kept him going on his journey to bring that goal to fruition.
Some might say that his true strength lies in this positive outlook, as well as his boundless curiosity for the world.
Julienne is a young princess of a kingdom once lost, possessing a rare type of magical energy. She now lives in Royburg
and leads a band of knights. She is very loved by all of her people, as she treats them with kindness. Although she is quite
beautiful and incredibly intelligent, she is not good at cooking. One incident in which she cooked for the knights was met
with such an utter failure, that the village never speaks of it.
As you’re thrown into the world of I Am Setsuna, you will find that it is fairly linear. You’ll be led from one area to the
next, with not much of a chance to explore previously visited areas, unless you like to trek back through already cleared
dungeons. While exploring all of these places, including the world map, you will come across little sparkles on the ground
that can be picked up.
These are ingredients and they can be used to obtain food from specific NPCs. Once you find the four required ingredients,
you can talk to the specific person and they will hand over the food item, as well as a recipe, which can be turned into the
Chef. Doing such a thing will allow you to purchase that food item no matter where you encounter the Chef.
The Magic Consortium (left) and Blacksmith (right) NPCs will be very important throughout your journey.
In addition to that particular NPC, there are a few others in the game’s world. The Magic Consortium guy is the only
one that allows you to sell items, including Spritnite, consumables and materials gained from both enemies and from the
shiny spots. In turn, you will be able to purchase new Spritnite from him, depending on what materials you have sold. The
Blacksmith will let you purchase new weapons, talismans and even weapon-upgrading tempering items. The Apothecary
sells usable items.
Note: There are no inns in this game, so the only way to heal is via items. Also, when a character levels up,
they will fully heal.
As you will quickly find out while playing, all of the enemies you encounter will be present on the field while exploring. By
coming into close proximity to them, battle will ensue. If they notice you, which is usually denoted by the enemy making a
noise, then the battle will start normally. Should you manage to sneak up on them, then you will begin the battle with a full
ATB gauge, as well as a single SP point (will be explained shortly).
Once the battle starts, you will see a bar at the bottom of the character portrait. This is the ATB gauge and it will fill up as
the battle goes on. Upon being full, that character’s action list will appear and you can pick one of the options to perform
in battle. You have Attack, which is the basic physical attack, Tech, which allows you to perform a skill, and Item, allowing
you to use a consumable.
Try to sneak up on enemies in the field, as you get a full ATB and single SP point.
You are probably wondering what the circle with the snowflake is to the right of the ATB gauge is. That is the SP gauge and
is used with something called Momentum. You’re taught about Momentum Mode early on in the game, and it is a special
mechanic that you can apply to your skills to add additional effects to them. In order to use Momentum Mode, you will need
a SP point. When you’re in battles, you will notice a special snowflake circle to the right of your ATB and MP gauges. This
is the Special Power (SP) gauge and it will fill up whenever you have a full ATB gauge and don’t pick an action.
Once the SP gauge is filled, you will gain a SP point, which is shown as a little sparkle at the top of the gauge. The gauge
will reset and begin filling up again, allowing you to gain more SP points, up to a maximum of three. In order to use these
SP points in combat, whenever you choose an action, you will see something flash over the character. Pressing the X
button at the moment you see the flash will trigger Momentum Mode, adding effects to that action.
For example, if you trigger Momentum Mode during a normal attack, then you might get additional hits or a critical out of it.
For something like a healing tech, you might get healed for more or even increase the range for the tech. You might also
notice something that pops up in the top left corner whenever you use Momentum Mode. These are special bonuses called
Singularities and they are completely random. They affect the entire party and only last for as long as what is mentioned in
Add Physical Dama ge
0?) Momentum Mode
When a character's ATB gauge is full, but you
haven’t yet selected a command, the round SP
(Special Power) gauge to the right will start to fill
up. It will also be filled when your characters
perform actions or take damage. Once it is full, it
will flash, and one SP point will appear at the top.
The gauge will then be reset, and will start to fill
up from the bottom once more. The maximum
number of SP points is three.
When a character has at least one SP point, you
can choose to trigger "Momentum mode" to add
various additional effects to attacks and techs. Just
as one of your characters performs an action, a
light will appear above them, and pressing the □
button at that moment will trigger Momentum
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Momentum is one of the most important mechanics in the game and will be used in almost every battle from
the beginning of the game.
Defeating all of the enemies in a battle will result in you winning the fight, earning experience and items. Enemies in this
game do not drop money, but they will always drop items upon their death. Depending on how you kill enemies, you will
earn more items from them. For example, enemies will always either drop a normal item or a rare one, but if you defeat
one with a water-based attack, then they will drop another item in addition to one of the previously mentioned two items.
As you battle, you will sometimes notice a box that pops up in the upper left corner of your screen. These are Singularities
and they are effects that will sometimes generate in the surrounding area during combat. They are completely random, but
their effects are both wide-ranging and quite powerful. Singularities seem to appear as you use Momentum more often.
Ascendant Causes Fluxation to occur more easily. Also increases damage according to the number of Fluxes
Shift added to equipped spritnite.
Chrono The rate at which the ATB gauge fills up is greatly increased, allowing actions to be performed in quick
Burst succession. However, combos can no longer be used.
Complete Enemies will drop all previously dropped materials, regardless of how they are defeated. However,
Drop either a normal or rare material will be dropped, not both.
Elemental Attacks cause damage of all elemental types. Also raises reristance against all elements to the same
Inflation value as the character's highest elemental resistance.
Guardian The HP of allies can no longer be reduced below 1. However, allies can still be knocked out by Death.
Momentum The rate at which the SP gauge fills up is grealy increased, allowing Momentum mode to be used more
Control frequently. Also increases the pwoer of effects generated by Momentum mode.
Probability Boosts critical hit rate and status infliction rate.
Timelight Damage adjustment counters will no longer be reset, even by enemy actions.
As with any other game in the RPG genre, you will come across different status ailments that can be applied to both your
party and enemies. Those inflicted will usually flash a certain color during battle and those ailments that stick after fights
will have a little icon in the character portrait (it’s a bit hard to see) on the status screen. Note that all ailments, except
Death, can be cured with either a Panacea item or by using Endir’s Aura with Momentum.
Status Ailment Description
Similar to poison from other games. Stays after battles.
Unable to use Techs/Combos. Stays after battles.
User takes fraction of damage inflicted on enemy/character. Stays after battle.
ATB gauge is emptied.
If it connects, character instantly is KO'ed.
One of the more technical mechanics of the game revolves around Fluxation, which will require two things before it can
happen. The first thing is a Talisman, something that every character has equipped, but just not any normal Talisman will
do. Every Talisman in the game has three different "stats" on it, which include the number of Spritnite slots, the Bonus Effect
and the Flux Bonus. The first two are pretty self-explanatory, with you gaining more slots to equip Spritnite and gaining that
effect when the Talisman is equipped, respectively.
However, the Flux Bonus might be a bit confusing. Looking at one of the first Talismans with a Flux Bonus on it, the Chaos
Orb Bracelet (something you find in a chest in Serendale), it has two bonuses, Critical Hit Rate and Support Bonus. The
second thing you need in order to use this mechanic is any Spritnite, although Command and Support Spritnites work
differently. For Command Spritnite, use that skill in battle with Momentum and there is a random chance it will gain the
appropriate Fluxes after battle.
There is no way to know if a Flux occurs or not until the end of the battle, as there is no sign when it actually triggers. At
the end of the battle, a window will show up that lets you decide to keep the Fluxes that occurred or not. Support Spritnite
work a bit differently, as the above method doesn’t work as straightforward as that. In order to put Fluxes on them, you will
need two compatible Support Spritnites, as well as a single Command Spritnite and a Talisman with the "Support Bonus"
flux bonus on it.
You need a Talisman with Flux Bonuses (left) in order to apply fluxes to Spritnite, which you won't know
happened until after a battle's end (right).
The reason "compatible" is mentioned is that not all Support Spritnites will work. Basically, with all of the above equipped on
a character, trigger Momentum with that skill as usual and if the Fluxation occurs, the bonus effect of one Support Spritnite
will transfer over to the other. As an example, you equip Physical Pride and Commanding Wave and do the process. If
Fluxation occurs, then you might get a Speed Up flux to appear on the Physical Pride Spritnite. Note that you can only put
two fluxes from one Support Spritnite onto another before having to switch it out for another (ex. two Speed Ups from a
single Commanding Wave before having to use a different one).
Note: You can only have a maximum of 10 fluxes on a single Spritnite.
Using the Fluxation System
Since this entire mechanic is somewhat random and isn’t really needed to finish the game, it might not be a good idea
to concentrate on it at all and just equip Talismans with more slots so you can equip more Spritnites. Some decent flux
bonuses that might be useful during the main story are Combo Power, Momentum Power, Critical Hit Rate, Tech Power,
and Unscathed Power. The biggest reason to not concentrate on these is that you don’t get a very good method of obtaining
fluxes until late in the main story.
There are certain Talismans that open up much later in the game that have the Boosts Fluxation Rate bonus effect on
them. In addition to that, once you have access to the airship, you can get the Fried Dumpling Eggplant food, which helps
boost fluxation rate as well. With both of these combined, it’s a lot easier to get fluxes to appear on Spritnite. Note that the
Talismans mentioned usually only have a single flux bonus on them, which also helps when going for a particular flux.
So, you have everything above and want to get ridiculously stronger. For Command Spritnite, good fluxes include Fluxation
Power (4), Momentum Power (4) and Unscathed Power (2). Note that you want all ten flux slots filled to benefit from the first
one mentioned. For Support Spritnite, Mental Emancipation will add Flux Bonus onto other Support Spritnites (it requires
all Spritnite to be filled with fluxes to be effective). To fill something like Light Bit with 10 Flux Bonuses, you will need five
Mental Emancipations, since you can only get two fluxes from one onto the Light Bit.
Note: The Glowly-Poly enemy in Morbrise Mountain is good for farming fluxes for Command Spritnite, since
it avoids all attacks when it’s on its ball. Otherwise, use buffs and heals.
ATB Bonus Increases the level of the ATB gauge immediate after using the corresponding tech.
Combo Increases the power of corresponding combos. Each combo will change in different ways.
Combo Combos can be used when only one character has a full ATB gauge. However, combos used in this
Release way cost more MP.
Critical Hit Increases the critical hit rate of the tech or combo.
Critical Hit Increases the power of the critical hit.
Defense Increases the tech or combo power after you get hit.
Dying Power Increases power of the tech or combo at 30% or less HP.
Fluxation Increases the techs power when Fluxation happen in-battle. If the tech is maxed on Fluxes, power
Power will be added when Momentum is used.
Momentary Boosts Strength and Intelligence immediately after using the corresponding tech. This boost stays in
Boost effect until another action is performed.
Momentary Reduces incoming damage until next action after entering Momentum Mode.
Recovers HP after entering Momentum Mode.
Increases the power of the additional effects generated using the corresponding tech/combos in
Increases the power of the tech or combo when used in Momentum Mode.
Reduces MP Cost.
Increases the power of the tech or combo when a Singularity is active.
Increases the amount of SP accumulated when the corresponding tech is used.
When Fluxation occurs in one Support Spritnite, the effect of another equipped Support Spritnite
will be added to it.
Increases the power of the corresponding tech. Each tech will change in different ways.
Increases the power of the tech or combo at 80% or more HP.
The Masked Mercenaries
As you begin the game, you find yourself in a forest and meet up with an old masked man, who introduces himself as
a mercenary named Hapsper. He’ll be working with you on this mission, as you’re a mercenary yourself. You’re free to
rename your character if you please, but his default name of Endir will be used throughout this guide. Talking to the old
man will bring up a dialogue option, but these aren’t really used for anything, so pick whichever one you want.
Hapsper mentions that you’ll be doing all of the fighting on this mission, as he’ll simply be an adviser. Once you can move,
follow the path a little bit to encounter your first enemy, where you’ll learn about the Encounter system here. Basically, if
you sneak up behind an enemy without it noticing you, then you’ll begin the battle with full ATB and SP gauges. ATB, or
Active Time Battle, is a gauge at the bottom of the screen that fills up as battles progress and once it’s full, you will be able
to select an action.
Note: When more than one character has their ATB gauges full, you can press left or right to switch between
This Pengy is pretty easy to defeat, so you don’t really need to do anything else than attack it. When it’s finished, move
on until you encounter some more of the little penguin-like creatures. You’ll be given the Cyclone spritnite before the battle
begins. Spritnite are basically equipment that you can equip that with either give you Techs to use during battle, or passive
bonuses during battle. You equip spritnite on Talismans and will gain more slots for them as you level up and find other
Equipping spritnites on your characters (left) will enable them to use various techs in battle (right).
So, open up your menu and go to Spritnite, then equip Cyclone to your open slot. The battle will start shortly after that
against two Pengys. Use your newly acquired Cyclone tech to hit both Pengys, then finish them off with normal attacks,
unless you don’t mind using Cyclone again. After the battle, follow Hapsper to the north to find a save point (Hapsper can’t
see it). Continue on and you’ll come to a clearing, where you’ll find the first boss of the game.
BOSS - Jaboo
This isn’t much more than a tutorial boss, but it is still a boss and you can die to it. It doesn’t have much health and it
only has two attacks that it can do, Claw and Chomp. Claw is a simple physical attack that should hit you for around 20
damage, while Chomp is a two-hit physical attack that deals around 20 each. You shouldn’t need to heal with an item, but
you do have some in case things get hairy. Just keep attacking it normally until you get a SP point, then use that with either
another normal attack or with Cyclone to deal more damage.
Tip: Whenever a character levels up in this game, they will recover all of their HP and MP. So, it’s a good
tactic to avoid wasting MP or items on someone if they are close to leveling.
After the battle is over, Hapsper gives you 5000G as your cut from the job, even though Endir ended up doing all of the
work himself. A mysterious man approaches you from behind and offers another job for you, to kill a girl who is turning 18
years old very soon...
The Journey Begins
Upon gaining control of Endir again, you will find yourself on Nive Island, your destination. Heading north will put you in a
town and as soon as you step off the dock, go left and up the stairs to find a chest ( Fogstone x5 ). There’s another chest
inside of the building connected to those very same stairs, but it is locked, so you’ll need to wait until later in the game to
open it. There’s not much else to do here, so leave by the northern exit.
Welcome to the overworld and while you can explore, there isn’t much to see, so head northwest of where you came from
to find Nive Village. You’ll be greeted by someone named Raishin at the gates, then you’ll be free to walk around the village.
Enter the house immediately to your right and open the chest inside to find Athenian Water x3 . There’s another chest on
the west side of the village, but it is locked, as well as a merchant in the north.
Important: There are no inns in this game, so the only way to recover HP and MP is either by items, techs
or leveling up.
It might be a good idea to get a few Ethers and some Tents, since you can’t really recover MP any other method. So, feel
free to talk to all of the townspeople to learn that the sacrifice isn’t here, as she has gone to the Falling Snow Monument,
which is just past the Dazzshire Woods. Head back to the world map and go northeast from Nivek Village to find what looks
like a path leading into the woods, which is the entrance to Dazzshire Woods.
There’s not much to this place, so ignore the chest straight ahead, since it’s locked, and move to the east. Although they
probably don’t give much experience, it’s a good idea to keep defeating the enemies in your way, as getting the item drops
from them will become important in a little bit. You should have noticed by now that you get messages such as "Exact Kill"
or "Momentum Kill" after defeating a monster, which is what happens when you kill enemies in certain ways.
Killing enemies in specific ways (left) will net you extra items once the battle is over (right).
As you go north, you’ll run into a large walrus-like creature named Waloompa. These are stronger than the Pengys you’ve
encountered thus far and are almost on par with the Jaboo you fought earlier, although it seems slower. After the battle is
over, open the chest to find Antidote x3 and continue to the west. Eventually, you’ll come to a split, with the southern path
leading back to the entrance of the woods, while the north will lead you back to the overworld.
Return to Nive Village
Once there, travel north to the Falling Snow Monument and you’ll meet up with a young girl. This turns out to be the
sacrifice, whose name is Setsuna. However, the introductions are cut short as you are attacked by Raishin and someone
else. When thing’s are over, you end up being caught and brought back to the village. You’ll learn of Aeterna’s name, who
is one of the two who captured you. As the conversation carries on, the village is attacked by monsters.
Luckily for you, Setsuna comes in and frees you, then as you’re talking outside the building, a Waloompa comes to join in
on the conversation. Aeterna joins your party and you end up fighting the creature. To make things a little more exciting,
having Endir and Aeterna in your party will grant you a new tech in combat once both of their ATBs are filled. It is calld
X-Strike (oh, the Chrono Trigger nostalgia is real!) and it does some great damage. However, it costs 15 MP each, so it’s
best to avoid using it for now.
Note: Killing an enemy with Aeterna’s Momentum Mode will give you a Time Kill, giving you more items.
Also, X-Strike will grant a Link Kill.
After the battle, Setsuna tries to squeeze her way in, but that isn’t happening for now. You now need to go around the
village and clear it of monsters. There will be a pair (Waloompa and Pengy) to your immediate west, a pair of Pengys to
the southeast of where you began and then one more set of three Pengys just north of the entrance to the village. It seems
the village is safe, until something else decides to show its feathery face...
BOSS - Whitewind
Thankfully, Setsuna joins your party for this battle, and she has the ever helpful Cure tech. This is more of the first true boss
of the game, as Whitewind can do some pretty decent damage to your characters. Dive Attack will hit all of your characters
for low-to-moderate damage, and it can also increase its attack with Inhale. This is usually followed by Burning Breath,
which has the possibility to hit more than one character.
Wing Slice is its most powerful move, as it can hit multiple times on multiple party members. With its attack increase, this
could possibly even KO someone, so make sure you revive them with an Athenian Water (you should have looted three
earlier) and heal them back up with a Potion or Setsuna’s Cure. Endir and Aeterna should strictly be attacking, with an
occasional X-Strike added in if both have SP. While you can attack with Setsuna, she should be left on standby just in case
someone needs healed.
Whitewind can buff its attack with Inhale (left). Wing Slice is its most dangerous move, since it can hit multiple
times and characters (right).
Eventually, the bird will go down and you’ll receive a lot of experience, probably leveling everyone at least once. Some
more conversation will happen and you’ll be able to freely explore the village once more. There isn’t really much you can
do right now, so talk to Setsuna and go with her to the Falling Snow Monument again, which is just past Dazzshire Woods.
Watch the cutscene there and on your way back through Dazzshire, you can take the one shortcut you saw earlier.
Back in the village, Setsuna will leave the party and get ready for the farewell ceremony, so head to the village chief’s
house and tell him you’re ready to join Setsuna’s guard. Watch the departure ceremony and you’ll be told where to go next.
The chief will give you 5000G to help on your journey, so leave the town and head to the harbor (where you got off the ship
earlier). Talk to the man at the end of the docks when you’re ready to set sail for the mainland.
However, things aren’t exactly peaceful on the ship, so exit the room to go to the deck to find a monster waiting for you.
After defeating this initial monster, there will be two more sets of them. It seems that the troubles are over for now, but after
a short chat session with the third party on the ship, something big rears its head.
BOSS - Schwarzstrom
Schwarzstrom is a bit more manageable than Whitewind, but it can still spell a bit of trouble for your party. Tsunami is a
water attack that will hit your entire party for a bit of damage. Bellow is an annoying skill that doesn’t do any damage, but it
can stun characters, meaning that their ATB will completely empty if it hits them. Another move that can hit all of your party
is Bodyslam, although it doesn’t do a few lot of damage (around 40 HP or so).
The boss will always open the battle with Tsunami (left). Bellow can stun characters, draining them of their ATB
Water Spray only hits one person, but it has the potential to do big damage, especially if it criticals. You’ll want to treat this
fight similar to the one with Whitewind, except it’s possible to have Setsuna attack here and there, since the boss’ damage
output isn’t as big. X-Strike does deal some good damage against it, especially if you add Momentum to it. Just keep an
eye on your health and the beast will be defeated.
The Lone Swordsman
As a final resort, Schwartzstrom will unleash a tidal wave on your ship and end up sinking it. Upon waking up, you’ll find
Endir alone in some unknown place. Head north to find a save point, then you’ll find Setsuna north of that, being harassed
by two monsters. Defeat them and Setsuna will wake up, joining back up with you to search for Aeterna. The exit to this
little area is in the southwest corner. Keep heading in that direction, stopping to explore the big area that opens up to the
Note: You will start finding sparkles on the grounds, which when interacted with, will net you an item. These
are special items whose purpose will be revealed soon. You can see them in areas, but they aren’t visible
on the world map; listen to an audio cue for their locations on the world map.
There are two chests here, but one is locked, with the unlocked one containing a Windrider . This is a new weapon for
Endir and better than the one currently equipped, so make sure you put it on him. Continue west to meet up with Aeterna,
who’s more than happy to see that you’re still alive...heh. Anyway, the exit from this area is locate to the north, so take it to
bring yourself to the world map. Your next destination is to the north, a town named Serendale.
Upon entering it, you find it is not populated and is rather run down. However, you find someone being harassed by a
Pengy, which knocks him to the ground. Guess it’s time to rescue, so take care of the Pengy and the man will introduce
himself as Nidr. He points you to the nearest town, which is north and a little east of Serendale. Before going there,
however, there is something you can still do here in Serendale.
The exit to the world map is located north of Nidr, but head east from him to come to a bridge that is raised. Go south of
that and you’ll come to another raised bridge, but the lever is on this side, so you can lower it. Keep moving east to find
a locked chest, but in the area just north of that will be a normal chest, containing a Hair-Shuriken , a new weapon for
Setsuna. Continue north and there will be another normal chest on the western side of the short split path ( Chaos Orb
Bracelet , which is a Talisman).
Puff-Puffs can inflict Sap on characters with Poisonous Breath (left). They will always Self-Destruct when they
have been killed (right).
Follow the rest of the path to come to a save point and south of that will be the eastern side of the bridge you couldn’t lower
before, but you will be able to now since the lever is on this side. With that done, take the exit mentioned earlier to arrive
north of Serendale on the world map. Go north and a little east to find the next town, Purikka.
At the entrance, you’ll end up meeting with the Magic Consortium member you saw on the ship with you. He mentions
that there is a series of caverns that you can use to reach Floneia Citadel, but you’ll need to speak with the captain in
Purikka to unlock the entrance. He also talks about a few NPCs in town, who are fellow traders of his, mainly a blacksmith,
apothecary and chef. They will all be inside of the pub to the left of the village entrance, so it’s a good idea to pay them a
First, talk to the Consortium member to be able to sell things. You can sell all of the materials you have gotten on your
journey thus far, but you want to be careful about selling any items that are in green, as they will be used for something
else. Selling the materials dropped by monsters will enable you to purchase new Spritnites, giving your characters access
to new techs. Each Spritnite requires specific materials before you are able to acquire them, so it helps to defeat enemies
in as many ways as possible.
Particular Spritnites that are good to grab, provided you have the necessary materials, are Aura, Wall, Lightning and
Protect. As soon as you enter the town proper, go left and into the first building you see to spot the NPCs mentioned earlier.
Before talking to any of them, talk to the waitress in black and if you have a Purikka Cobbler, Square Onion, Amber Rock
Salt and Golden Peppercorn (all items found from the glowing spots in areas and on world maps), then she will give you
the Scrumptious Salad recipe. Giving this recipe to the chef on the north end of the room will allow you to purchase that
<^> The Magic Consortium
Members of the Magic Consortium are found in
towns and villages across the land.
These members will buy the materials that
monsters drop. As well as receiving gold, you can
also obtain spritnite stones according to the
materials you have previously sold. Monsters will
drop different items according to how you defeat
them (e.g., using an attack of a certain element,
using a combo, using a Momentum mode attack,
while they are Inflicted with a status ailment, with
lots of excess damage, or with just the right
amount of damage.)
The spritnite stones you can obtain can be seen by
selecting "Obtain Spritnite.’ As you progress
through the game, more will become available, so
make sure to check back regularly!
You will get new Spritnite by selling materials dropped by enemies to the Magic Consortium (left). Aura is a
great healing tech for Endir (right).
Note: The food items you can buy from chefs are used from the menu and apply its buffs for the next battle.
For example, the Purikka Cobbler Salad boosts EXP, number of drops and maximum HP for your next battle.
The Apothecary NPC is just a standard merchant that sells usable items, while the Blacksmith will sell new equipment. Of
note here is a new weapon for Aeterna, as well as a bunch of Talismans. Starry Will is a nice one for Endir, since he can
equip both the Aura and Wall Spritnites, if you’ve gotten them, which are two very useful techs to have in battles. Once
you’re finished shopping, you can freely explore the rest of the village. The only thing worth noting is in the house in the
upper right corner, where you’ll find a chest with Ether x5 in it.
This house also is the home of the captain of the resistance, who is named Freyja. She refuses your plea for help and asks
you to meet with the soldiers of the resistance outside. You’ll be forced to battle them, which shouldn’t be much trouble at
all. The captain decides she’ll join you, but after she does one last patrol, offering her place to rest while you wait. Head
back to the house and wait until you hear something, so go to the village’s entrance to find some bad news.
After everything’s said and done, you decide to go after Nidr. Return to the world map, heal up with a Tent, save and enter
Serendale once more. It seems Nidr is hiding something, so chase after him. You will want to get to the save point here
(check the paragraphs before Purikka to find out where it is), where you should see Nidr standing just northwest of it. While
you are talking with Nidr, the mysterious person with the scythe shows up, sparking a battle.
BOSS - Reaper
This boss fight is relatively simple, as Reaper will only use one move the entire fight, called Scythe Attack. Because of this,
it’s quite easy to keep track of everything, so you will know when to heal and have chances to attack. Reaper should be
dealing around 40 or so damage to your characters and he can act fairly fast, so you will want to keep an eye on everyone’s
health, especially if he manages to get more than one member with his attack. The standard strategy of keeping everyone’s
HP high and attacking with Momentum Mode, especially X-Strike, is useful for this boss.
Reaper's only move is Scythe Attack (left). X-Strike is a great combo to use for damage (right).
Once you finally finish off Reaper, he’ll scurry off after some help from Nidr. Return to the village and speak with Freyja,
who agrees to help you get on your way. Restock if you need to, then exit the village and head northwest to the Frost
Caves. At the entrance, it turns out that Freyja isn’t going to join you, but actually Nidr! This puts you at four party members
and you can only bring three into battle.
Setsuna has the ability to heal with Cure and if you’ve grabbed Lightning, she is the only one with a magical attack (will
come in handy for the next boss). Endir should have both Aura (a group heal) and Wall, two very useful abilities, plus he’s
physically strong. That leaves a choice of Aeterna and Nidr. Aeterna, while not strong, is quick and can get you a Time Kill,
netting you more items after battle. On the other hand, Nidr is about as or even stronger than Endir, plus his Aerial Strike
tech has huge knockback.
Note: Characters not in your battle party will still level up as normal, so you can always switch them in and
out without having to grind them to become useful.
Good and Evil
Pengy, Poison Puff-Puff, Skullian, Waloompa
Enter the Frost Caves and you’ll find that there is a linear path at first, so follow it until you spot a chest in an area, which
contains a new Spritnite , Provoke (it’s for Nidr). Go south and ignore the locked chest to the left, moving to the right.
Keep going in that direction until you come to a big area with some enemies. Continue straight north and you’ll end up
fighting a normal chest in the top left corner of this area ( Fogstone x3 ). Head back to the previous
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