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GETTING STARTED WITH ARDUINO
THE ULTIMATE BEGINNER’S GUIDE
Getting Started With Arduino: The Ultimate
If are you fascinated by the simplest of technology, and often wonder about the inner
workings of the electronic devices that are so ubiquitous in our daily lives, you are
likely to find joy in experimenting and tinkering with Arduino.
At the core of everything that comes to life at a flick of a switch - the Christmas tree
lights that blink in multiple colors, the apps that open up on a touch screen device,
and the microwave oven that heats up your food etc. - is a micro-controller,
programmed to perform certain feats when activated. Arduino is an open-source
platform that consists of a micro-controller and programming software. Unlike most
platforms, Arduino was geared towards non-electricians who want to get creative
with electronics, while also being flexible enough to accommodate engineering
experts. It is meant to be accessible, low cost and easy to learn, regardless of your
previous knowledge in electronics and programming.
This guide will not make you an Arduino expert overnight - in fact, nothing can. What
you will learn from this book however are the fundamentals of this amazingly
versatile platform, and you’ll also have the opportunity to get a firsthand feel for
what it can do. You will be guided through the key features of an Arduino circuit
board, technical requirements to begin working, how to kick-start your first Arduino,
important lingo you’ll need to know in order to get by, and how to proceed further in
order to keep building upon what you have learnt.
The information here is intended for the absolute beginner in electronics, circuitry
and programming. If you have always wanted to learn how to build cool stuff with
electronics yet are completely at loss as to how to get started, you now have all the
information you’ll need at your fingertips in order to make your entry into the exciting
world of Arduino. The rest is up to you!
P.S. As a token of my appreciation, I have included a free surprise for you; no
catch, no charge. Simply click here to find out more.
© Copyright 2015 by Eddington Publishing - All rights reserved.
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is not required to render accounting, officially permitted, or otherwise, qualified
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The trademarks that are used are without any consent, and the publication of the
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owners themselves, not affiliated with this document.
Table of contents
Chapter 1: Understanding Arduino
Chapter 2: How To Get Started with Arduino
Chapter 3: Taking the first step!
Chapter 4: Arduino Survival Lingo
Chapter 5: Essential Resources & Further Reading
A message from the author, Steve Gold
In 2005, the Ivrea Interaction Design Institute in Italy started a project of creating an
open-source platform to be used for building various electronic projects, known as
Arduino. Originally geared towards students with little to no background in
electronics or computer programming, the platform eventually gained worldwide
popularity due to its accessibility and beginner-friendly features.
Over the years since its inception, Arduino has garnered the attention and enthusiasm
of hobbyists, artists, programmers, students and even hackers from all levels of
experience. Being an open-source platform, it continues to grow with contributions
from a diverse community of users that keep pushing the limits of its capabilities. In
fact, Arduino has been the backbone behind thousands of projects and applications,
from everyday objects to complex scientific equipment.
The Arduino platform consists of two components:
1. The hardware - A physical programmable circuit board, also known as the
microcontroller. There are different types of Arduino boards (more on this in
2. The Software - The Integrated Development Environment (IDE) that runs on
the computer, used for writing and uploading programming codes to the
Why Go Arduino?
Practically anyone can use Arduino. Experts are sure to have fun with building
projects and sharing ideas with other users at online communities. For those with no
experience with circuits and micro-controller programming, the platform is excellent
for learning and experimenting. However, it is recommended that before exploring
the wonders of Arduino, you should at least have a firm understanding of these
• The basics of electricity and circuitry
• Voltage, current, resistance and Ohm’s law
• Integrated circuits (ICs)
• Digital logic
• Analog versus Digital
• Basic computer programming
What makes Arduino a favorite among amateurs and experts alike is that, compared
to other platforms and systems, it simplifies the process of working with micro¬
controllers. For a start, loading new codes to the board can simply be done with a
USB cable, unlike previous programmable circuit boards where a separate piece of
hardware has to be used. It is also a plus point that Arduino boards are relatively
inexpensive compared to other micro-controller platforms, with some pre-assembled
modules costing less than $50. If those perks are not enough, here are some more
reasons why Arduino is the platform to go for:
• Cross-platform - Arduino’s IDE runs on Windows, Macintosh OSX, and
Linux operating systems, whereas most micro-controller systems are only
compatible with Windows.
• Simple programming environment - The Arduino IDE uses a simplified
version of C++, making it easier for beginner to learn how to program, yet
flexible enough for advance users to get creative and ambitious with.
• Open source and extensible hardware - Arduino board plans are published
under a Creative Common license, allowing circuit designers to create their
own version of the module, extending it and improving upon it.
• Open source and extensible software - The Arduino IDE is published as
open source tools that experienced programmers can expand on, through C++
libraries. You can also learn the AVR-C programming language from Arduino,
just as you can also add AVR-C code directly into Arduino programs.
• Backed by a supportive community- If you are absolutely new to the
platform and don’t know where to begin, there is a wealth of information to be
found online due to the popularity of Arduino. You will never run out of
resources to learn from, and you can even find pre-coded projects to work on
right away (See Chapter 5 for Arduino resources).
What can Arduino do for You?
Arduino was designed with the creative and innovative in mind, regardless of
experience level. Artists, designers, electricians, engineers, programmers and
science enthusiasts can use it to create interactive objects and environments. Among
the things Arduino can interact with include motors, speakers, LEDs, GPS units,
cameras, TVs, smart-phones and even the internet.
With Arduino, one can build low cost scientific instruments, do programming for
robotics, build interactive prototypes of architectural designs and create installations
for musical instruments to experiment with sound, build new video game hardware -
and this is just the tip of the iceberg! So, whether your project entails building a
robot, a heating blanket, a festive lighting display or a fortune-telling machine,
Arduino can serve as a base for your electronic projects.
Before You Continue...
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Getting Started with Arduino
As the Arduino platform is ever expanding, continuous learning is necessary as there
is always something new to discover. What you will learn in this chapter is the bare
minimum you need to know in order to get your feet wet. You will be introduced to
the basic Arduino components, what you will need and how to set them up.
Obviously, you are going to need the two essentials: an Arduino board and the
software installed (available free for download on the official Arduino website).
Anatomy of an Arduino Board
Before you start shopping around for hardware, you need to know some basics about
Arduino boards and their features. There are several types of Arduino boards
available for purchase, each with different capabilities. Although they may differ in
look and capabilities, you will find most boards have the majority of these
components in common:
l. USB and Barrel Jack - Every board will have a means for it to be connected to a
power source. Almost all Arduino boards come with USB connection, since this
is how you will be uploading codes onto them. You can also connect to a wall
power supply via the barrel jack.
2. Pins - The boards’ pins are where you construct circuits by connecting wires.
There are several types of pins on Arduino boards, each meant for a specific
functions. Here is what you will normally find:
• GND: Short for Ground, these pins are used to ground your circuit.
• 5V and 3.3V: These pins supply 5 Volts and 3.3 Volts of power, respectively.
• Analog: You can identify this row of pins under the ‘Analog In’ label. They are
used for reading signals from analog sensors, and convert those signals into
• Digital: Across from the analog pins, under the ‘Digital’ label, are the pins to
be used for digital input and output. For example, telling when a button is
pressed (input), so that an LED lights up (output).
• PWM: In a lot of Arduino boards, there is the label (PWM~) next to ‘Digital’.
It means that the pins can be used as normal digital pins, and also for a type of
signal called Pulse-Width Modulation (see the glossary of terms in Chapter 4
• AREF: A short form for Analog Reference, this is the pin which can be used to
set an external voltage as the upper limit for the analog pins (between 0 and 5
Volts), although it is mostly left alone.
3. Reset button - This button is self-explanatory; pushing it will connect the rest pin
to ground, and restart any code loaded onto the board. This is useful for testing your
programmed codes multiple times. It does not, however, functions to reset everything
to a clean slate and wipe away any problems.
4. Power LED Indicator - This is a tiny LED that can be identified with the word
‘ON’ next to it. It will light up when you plug the board into a power source, and if it
doesn’t, it means you have to re-check your circuit because something is wrong.
5. Transmit (TX) and Receive (RX) LEDs - Not to be confused with the TX and
RX markings by the 0 and 1 digital pins, the LEDs with these markings will give you
a visual indication whenever the board is transmitting or receiving data, such as
when you load a new program onto the board.
6. Main Integrated Circuit (IC) - This is the black piece with metal legs that is
attached to every board. It is basically the brains of an Arduino board. The main IC
differs from board to board, though most are from the ATmega line of IC’s by the
ATMEL company. It is important to know the IC and board type before loading up a
new program from the Arduino IDE. You can usually find this information written on
the top side of the IC.
7. Voltage regulator - As its name implies, this component controls the amount of
voltage that is allowed into the Arduino board. It functions by turning away extra
voltage let into the board. But it has its limits though; it cannot handle anything over
20 \folts. So, a word of caution: DO NOT use a power supply greater than 20
Volts! It will overpower and destroy your Arduino. The recommended voltage for
most models is 6 to 12 Volts.
All in the Family
The Arduino board has gone through considerable changes since it was first
introduced, in order to meet the various demands and challenges of its users. More
than just the 8-bit boards, Arduino have boards built for various applications, from
Internet of Things (IoT) applications to wearable items. All of them are, of course,
open-source, which further empowers users to build derivatives and customize them
to fit specific needs. The following are a few options that are considered most
suitable for the Arduino novice:
• Arduino UNO (R3) - The UNO is often considered to be the definitive
Arduino board. It is well-equipped with everything you need to get started,
with 14c digital input/output pins - six of which can be used as Pulse Width
Modulation (PWM) outputs - six analog inputs, a USB connection, a power
jack and many more. Simply connect it to any power source, whether it is a
computer with a USB cable, an AC-to-DC adapter or battery, and you are good
to get started. Regardless of your Arduino expertise, you can never go wrong
with the UNO.
Arduino Mega (2560) - The Mega board is a few notches above the UNO;
kind of like its big brother. It has an impressive 54 digital input/output pins, of
which 14 can be used as PWM outputs, 16 analog inputs, plus everything else
you can find on the UNO and also functions the same way. If you have a project
that requires a lot of digital input/outputs, such as for a lot of LED lights or
buttons, the Mega may be the board for the job.
Arduino Leonardo - The Leonardo board offers a cheaper and simpler
alternative, as it is the first Arduino development board to use one micro¬
controller with built-in USB. Because of its direct USB handling, code
libraries are available that allows the board to emulate a computer keyboard,
mouse and much more.
Arduino Mega ADK- This board is basically a specialized version of the
Arduino Mega board. It is specifically designed for interfacing with Android
LilyPad Arduino - Thinking about making a cat-suit that lights up? The
LilyPad is the wearable e-textile board you need. Designed by Leah Buechley,
engineer and co-author of the book, Sew Electric , the innovative board was
created with a large connecting pad and flat back that allows it to be sewn into
clothing with conductive thread. And it is even washable!
Arduino NG, Diecimila and duemilanove - Collectively known as Legacy
Versions of the UNO, these boards are basically the granddaddies of the
Arduino. The legacy boards lack some key features of other newer boards. Lor
instance, the Diecimila and NG have a jumper next to the USB port and require
manual selection of either USB or battery power. The NG also requires
holding down the Reset button for a few seconds before uploading a program.
It should be noted, however, the legacy boards are still being tinkered and
improved upon by Arduino enthusiasts. They are worth looking into once you
gain more knowledge and experience with Arduino.
If you are shopping for Arduino boards outside of America, you may find Genuino
boards that look identical. Don’t worry; you are not being duped by an imitation
product! Genuino is Arduino’s sister-brand, created by the same team, and used for
boards and products sold outside of the US.
The Genuino brand certifies the authenticity of boards and products to be in line with
Arduino’s philosophy of open-source hardware. The brand has alliances with
market-leading manufacturers in Asia, Europe, South America, Canada and Africa,
making the Arduino hardware available worldwide.
You can think of Genuino boards as the identical twins of Arduino boards that live in
foreign countries. All Genuino boards have the similar quality, components and
characteristics as their Arduino counterpart. So, depending on which part of the
world you live, you may find a Genuino UNO board when looking to buy an Arduino
UNO. That’s just fine; you’re still getting the real deal.
It should be noted though, that not all Arduino boards - especially lesser known ones
- have a Genuino twin.
Other Stuff You could Use
An Arduino board cannot do much on its own, so you will need to hook it up with
something. There are plenty of hardware options one can fix onto their Arduino
boards that will be overwhelming for the beginner to learn (see Chapter 5 for further
reading suggestions). Hence, we will only be introducing you to two handy items that
are easy to hook onto an Arduino boards and bringing your projects to life - sensors
There is a lot of fun to be had with sensors. Hook one up to your Arduino board, and
add some simple programming code, you can then make your board sense and
measure practically anything - light, temperature, physical pressure, distance
proximity, barometric pressure and radioactivity. You can also build devices to scan
fingerprint, detect motions of animals or people, and signals from remote controls.
Additionally, you can do even more with shields, which are pre-built circuit boards
that can fit on top of your Arduino boards. With shields, you can program your
Arduino to connect to the internet, control LCD screens, control motors and provide
cellular communication and lots of other cool stuff, limited only by your knowledge
Set Up the Software
Once you have your hardware sorted out, the first thing to do is to install the Arduino
IDE. This is the software where you will write the code for the micro-controller and
attach the circuit components to make things happen. You can download the software
at the official Arduino website: www.arduino.ee.
Once downloaded, unzip the folder into a choose a location on your computer hard
drive, and then run the Arduino.EXE file to complete the installation. Now, you
are ready to get things going with Arduino!
Taking The First Steps!
You have an Arduino board and the software; it is time to get down to business! In
the sections that follow, you will be guided in a step-by-step process to do a few
things; you will test out the Arduino software and board with your first code, and do
a simple project of lighting an LED. For the example given, an Arduino UNO (R3)
board will be used. However, the instructions can be applied, with minor
modifications, to any Arduino board of your choice.
Here are the four pieces of equipment you will need to begin your Arduino journey:
• A computer that runs on Windows (XP or above), Mac, or Linux operating
system, with the Arduino IDE installed
• An Arduino micro-controller (a.k.a. the circuit board)
• A USB A-to-B cable for connecting your Arduino board to the computer, or
one that fits your board of choice (be aware that some boards will require an
• An LED
Plug in the Board
Arduino boards are powered by either a USB connection to a computer (via the USB
jack) or an external power supply (via the barrel jack). You will need to connect the
board to a computer in order to program it using the Arduino IDE. Once you are done
with the programming and don’t require it to be connected - depending on how you
want to use the board for your project - you can then opt for powering it with a wall
To start off, you must connect your Arduino board to a computer using the USB cable.
The moment you so that, you may notice the LED with the label ‘ON’ next to it starts
blinking furiously; this is the default program stored in the board’s chip. What you
will be doing to kick-start your Arduino is overriding this default program, and
making the LED blink on and off slowly, at 2-second intervals.
Install the Drivers
This step is required if you are using Windows 7, Vista or XP with an Arduino board
for the first time. If you are using another operating system, you can skip this section.
1. When you plug in the board, Windows will begin the driver installation
process. After a few moments, the process will fail.
2 . Click on the Start Menu, and open up the Control Panel.
3 . In the Control Panel, go to System and Security and click on System.
4. Once the System window is up, open the Device Manager.
5 . Look under Ports (COM & LPT). You should see an open port named
Arduino UNO (COMxx). If there is no COM & LPT section , look under
Other Devices for Unknown Device.
6. Right click on the Arduino UNO (COmxx) or Unknown Device port and
choose the Update Driver Software option.
7 . Next, choose the Browse my computer for driver software option.
8. Finally, navigate to and select the driver file named arduino.inf, located in the
Drivers folder of the Arduino Software download (not the FTDI USB Drivers
sub-directory). If you are using an old version of the IDE 11.0.3 or older),
choose the Uno driver file named Arduino UNO.inf.
9 . Windows will finish up the driver installation from there.
Launch and Sketch
Once you have the Arduino IDE properly installed, you are now ready to test drive
your board with the first program. Before getting into that, there are some things you
need to know about writing code for Arduino. The codes are known as sketches,
written in C++.
Every sketch needs two void type functions that do not return any value, setup() and
loop(). The setup() method is run once, just after the Arduino board is powered up
and the loop() method is run continuously afterwards. The setup() is where you want
to do any initialization steps, and loop() is for codes you want to run over and over
A basic sketch skeleton should look like this:
Now, let’s give your first program a try:
l. Make sure your board is plugged in, and launch the Arduino application
2 . Open the Blink example sketch by going to: File > Examples > 1.Basics >
3 . Select the type of Arduino board you’re using: Tools > Board > your board
4 . Select the serial/COM port that your Arduino is attached to: Tools > Port >
If you’re not sure which serial device is your Arduino, take a look at the available
ports, then unplug your Arduino and look again. It should be the one that disappeared
as soon as you unplug.
Upload and Make it Blink!
With your Arduino board connected, and the Blink sketch open, press the Upload
button. Wait for a few seconds; you should see the RX and TX LEDs of the board
flashing as the program is being uploaded. If the upload is successful, you will see
the Done Uploading message in the status bar of the Blink sketch.
If the whole process is done correctly, the orange ‘ON’ LED should be blinking
slowly. Congratulations! You have successfully programmed your first Arduino.
But it doesn ’t Work!
If you followed all the steps above, but you can’t upload the sketch to your Arduino
for it to launch, it could be due to problems with one of the processes. Try running
through these troubleshooting measures:
1. Make sure you select the right board under the Tools > Board menu. In case
you choose to use another board besides the UNO (as in the example), check
the IC on the board. For instance, newer Arduino Duemilanove boards come
withanATmega328, while older ones have anATmegal68. So, make sure you
select the right option.
2. Check that the proper port is selected in the Tools > Serial Port menu.
3. Check to see if the drivers for your board are properly installed in the Tools >
Serial Port menu in the Arduino IDE, with your board connected. There should
be an additional item that wasn’t there when your board is not plugged in.
First Mission: Light an LED!
Having successfully activated your Arduino, let’s try doing a little bit more with it.
The following is a common learning project suitable for complete beginners in
circuitry. For this task, you will need an LED and your Arduino that has already been
launched (following the previous instructions).
1. Plug in your board.
2. Open another example sketch: File > Examples > Basics > Bare Minimum.
This will open a new window with a simple sketch that acts as the framework
for your program.
3 . Connect the LED’s anode (the longer pin) to pin 13 on the Arduino board, and
the cathode (the shorter pin) to the adjacent GND pin.
4. Under the setup() section of the sketch, add the code: pinMode(13,
OUTPUT);. This is the command that will run once to configure the board and
get it ready to do as you program.
5 . Add the following under the loop() section: digitalWrite(13, HIGH);. This
sets the pin 13 as an output pin with high voltage level (5 Volt).
When complete, your sketch should look like this:
Hit the Upload button and wait for the Done Uploading message to show in the status
bar. Voila! The LED should light up.
Arduino Survival Lingo
As you go about adding to your knowledge bank about all things Arduino, you are
bound to encounter some frequently used jargon. This mini glossary of terms is by no
means extensive, but it does help the beginner understand the terms people often
mention when they talk about Arduino, so that you will not be totally at a loss.
8-bit - The term refers to a Central Processing Unit (CPU) that processes 8 bits of
data as a single unit.
Analog - Describes devices or systems that represent changing values as
continuously variable physical quantities. As humans, we perceive the world in
analog, as everything we see and hear is a continuous transmission of information
(data) to our senses. An example of an analog device is a record player, because it
reads bumps and groves from a vinyl record as a continuous signal. Analog data is
more accurate than digital data, but harder to manipulate and preserve. With Arduino
boards, you can use the analog pins to convert analog data to digital values.
AVR - When you work with electronics, you will encounter several meanings for
this acronym. In Arduino terms, it refers to the platforms environment, which is based
on Atmel Atmega micro-controllers. The AVR micro-controller was developed by
Atmel Corporation in 1996, byAlf-Egil Bogen and Vegard Wollan. The AVR
acronym derives from its developers and stands for Alf-Egil Bogen Vegard Wollan
RISC micro-controller, and is also known as Advanced Virtual RISC.
C++ - Pronounced as ‘cee plus plus’, it is a general-purpose programming language.
You program an Arduino board do stuff with C++, using the Arduino IDE.
CPU - Stands for Central Processing Unit and is also commonly referred to as the
processor, a CPU is the electronic circuitry within a computer that carries out the
instructions of a program.
Digital - Information in digital is stored using a series of Is and Os, known as binary
code. Digital is the opposite of analog. Because digital devices read only Is and Os,
they can only approximate audio and video signals. Unlike analog, digital data is
easier to manipulate and store.
Driver- A software that allows a computer to connect and communicate with a
hardware or device. Without the right driver, the hardware you connect to a computer
will not work properly. Depending on the operating system you are using to work
with your Arduino, you may need to install the driver for the board.
Environment- In computing jargon, the environment refers to a particular
configuration of a hardware platform and the operating system that it runs on.
Ground - In electrical engineering, a ground is the reference point in an electrical
circuit from which voltages are measured or the common wiring point. The term can
also mean the literal earth where electrical circuits are connected to. On the Arduino
board, the GND pin serves this purpose.
I/O - Short for input/output, which describes a program, operation or device that
transfers data to or from a computer, to interact with the outside world. For example,
if a button is pressed (input), a light bulb goes on (output).
LED - The acronym for Light-Emitting Diode, a two-lead semiconductor light
source. LEDs have many advantages over other light sources, including smaller sizes,
longer lifespan and lower energy consumption. On the Arduino board, you will
notice some LEDs that indicate when the board is powered and codes are uploaded.
Micro-controller - A computer present in a single integrated circuit that is
programmed to perform specific tasks. Micro-controllers are the brains behind
automatically controlled electronic devices, from cell phones and cameras to
washing machines and microwave ovens to robots.
Open-source - A program whose source code is made freely available to the public
for use or modification. Open Source is a certification mark owned by the Open
Source Initiative (OSI) that allows software developers to freely share their products
with the public, so that it can be improved upon and redistributed. Unlike commercial
software, where some sort of redistribution licensing is required, anyone can have a
hand in developing and redistributing an open-source project.
Sensor - Electronic devices used to measure physical quantities, and then convert
them into electronic signals. There are various different kinds of sensors for
measuring things in the physical, such as temperature, pressure, distance, noise,
motion etc. Sensors are normally components of more complex and sophisticated
electronic systems. If you want to built a digital thermometer, for instance, you will
need a temperature sensor that will go with your Arduino board.
Serial port - A connector that is used to send data to a device connected to a
computer, such as modems, printers, and mice. An Arduino board must be connected
to the right serial port for codes to be uploaded properly.
Sketch - A term used to mean an Arduino program. A chunk of code written to
command an Arduino is called a ‘sketch’, rather than just a ‘program’, because the
Arduino platform was designed to appeal to artists and creative individuals in
addition to engineers. According to the founders, using the term ‘sketch’ would imply
a rough idea that can be explored, refined and developed - much like an art or design
sketch. As such, it will make using Arduino feel more encouraging and less daunting
to those who are not from a tech background.
Shield - This is a circuit board that can be attached on top of an Arduino to
accomplish a variety of purposes. They are called this because they fit over the top of
an Arduino board like a protective shield.
IDE (Integrated Development Environment) - The software application that is run
to provide you with the tools to program Arduino boards. It includes a source code
editor, build automation and debugger. It is an open-source software available for
download at the official Arduino website ( www.arduino.ee ).
Pulse-Width Modulation (PWM) - A term describing a type of digital signal that is
used in a variety of applications. It is mainly used to control the amount of power
supplied to electrical devices.
Voltage - The amount of energy between two points of a circuit, measured with the
standard unit, Volt (V).
Essential Resources & Further Reading
You have learnt the basics of Arduino and - if you have actually been following
along with the instructions - got a feel for what the platform can do firsthand. That
was just the tip of the iceberg, though; Arduino mastery takes time and dedication to
keep building upon what you have learnt. Furthermore, the open-source platform
keeps on expanding as more people take to using it. Whatever brought you to
Arduino, your journey with this exciting platform has just begun. Here is a list of
useful materials, written by some of the most respected authorities on Arduino, to
help you move ahead.
For Absolute Beginners
Getting Started with Arduino: The Open Source Electronics Prototyping
by Massimo Banzi and Michael Shiloh
ISBN-10: 1449363334 /ISBN-13: 978-1449363338
What better way to get more acquainted with Arduino than from one of the creators
himself? Massimo Banzi is the platform’s co-founder. This beginner-friendly book is
written based on his extensive experience in teaching, using, and building Arduino.
Beginning C for Arduino, Second Edition: Learn C Programming for the Arduino
by Jack Purdum Ph.D.
ISBN-10: 1484209419 /ISBN-13: 978-1484209417
Written for those who have no prior experience with micro-controllers or
programming, this guide is ideal for those who are starting their journey into
programming. You will get an introduction into C programming language, with a
simple demonstration of how it can be used on the Arduino family of micro¬
controllers. Drawn from the author’s 20-plus years of university teaching, this book
is perfect for the complete programming beginner. It is engaging to read and assumes
no prior programming or hardware design experience of its readers, making learning
Take Your Skills to the Next Level
Programming Arduino Next Steps: Going Further with Sketches
by Simon Monk
ISBN-10: 0071830251 / ISBN-13: 978-0071830256
Electronics guru, Simon Monk reveals professional programming secrets for Arduino
in this practical guide for those who already have a firm grasp of programming
micro-controllers. This book covers the Arduino Uno, Leonardo, and Due boards.
Learn advanced ‘sketching’ techniques to take your Arduino to the next level,
including programming for the internet, maximizing serial communications, managing
memory, performing digital signal processing, and so much more. The book features
over 75 example sketches, all available for download.
Electronics from the Ground Up: Learn by Hacking, Designing, and Inventing
by Ronald Quan
ISBN-10: 0071837280 /ISBN-13: 978-0071837286
Are you fascinated by the complex circuits behind common electronic devices? This
book guides you through step-by-step experiments that reveal how electronic circuits
function. It also explains components, construction techniques, basic test equipment,
circuit analysis, and troubleshooting. By the end of the book, you will not only be
armed with the know-how to design customs circuits, but also the ability to hack and
modify existing circuits to suit your needs.
30 Arduino Projects for the Evil Genius
by Simon Monk
ISBN-10: 0071817727 /ISBN-13: 978-0071817721
Ever want to build a Morse code translator? Pulse rate monitor? A Hypnotizer? How
about a keyboard prank? You can unleash your evil genius with this do-it-yourself
guide that shows you how to program and build fascinating projects with the Arduino
Uno and Leonardo boards. You will learn from through guides with checklists of
required parts for each project, step-by-step instructions with illustrations, and clear
explanation of scientific principles behind the projects.
Fun Project Ideas
Arduino Workshop: A Hands-On Introduction with 65 Projects
ISBN-10: 1593274483 /ISBN-13: 860-1200651553
Think you’ve already got the hang of Arduino and are ready to try some fun projects?
This book will get you started. You will learn the extensive range of Arduino’s
input/output add-ons, sensors, indicators, displays, motors, and more. Each project is
designed to reinforce what you have learnt, and they increase in complexity as you
progress. So, what can you learn to build? A digital thermometer, battery checker,
and a GPS logger, to name a few. There are also fun things to learn, like making a
binary quiz game and an an electronic dice.
Sew Electric Perfect
by Leah Buechley, Kanjun Qiu and Sonja de Boer
ISBN-10: 0989795608 / ISBN-13: 978-0989795609
Co-written by the creator of the LilyPad Arduino board, Leah Buechley, this book is
a hands-on guide that combines crafting, electronics and programming to create fun
projects. Learn to make interactive toys, light-up fashion accessories and many other
cool things using the LilyPad Arduino board that can be shared with friends and
family This is also a great material for teachers to introduce practical electronics to
Textile Messages: Dispatches From the World of E-Textiles and Education
by Leah Buechley, Kylie Peppier, Michael Eisenberg and Yasmin Kafai
ISBN-10: 143311920X/ ISBN-13: 978-1433119200
This book is a handy introduction to e-textiles - soft circuit boards that can be used
to incorporate electronic elements into clothing and furniture. In the Arduino family,
the LilyPad board is an e-textile, and this is a beginner to intermediate guide that can
show you how to make the most of your LilyPad. You will be introduced to a
collection of tools that enable anyone to learn and create with e-textiles, whether you
are an educator, hobbyist or designer.
Make: Wearable Electronics: Design, prototype, and wear your own interactive
by Kate Hartman
ISBN-10: 1449336515/ISBN-13: 978-1449336516
For those with interest in computing, and fashion designers who want to build
creative projects that fuse both disciplines, this book is a must read. You will be
introduced to tools, materials and techniques for making interactive electronic
circuits, and embedding them in articles of clothing with step-by-step instructions.
Although the book does not specifically feature Arduino projects, it will equip you
with knowledge that can be adapted to suit the Arduino platform. So, if you ever
wanted to build clothing that changes color to complement your skin tone, a jacket
that shows when the next bus is arriving, shoes that dynamically shift your height, and
many other cool wearable items, now you can!
Adventures in Arduino
by Becky Stewart
ISBN-10: 1118948475/ISBN-13: 978-1118948477
If you know a kid who shows potential in electrical engineering and programming,
give this book to him or her! Written specifically for the budding electrician, ages 11
to 15, this book is an excellent Arduino introductory source.
https://www.arduino.ee/ - The official Arduino website for all your needs and the
latest development news regarding the platform. Here is where you can find and join
the Arduino forum to get help and share knowledge with other users from all around
http://www.cplusplus.com/ - A comprehensive online library for all things C++. You
can learn about the history, development and the A-to-Zs of the programming
language that Arduino runs on.
http://www.ladyada.net/ - A wonderful resource to learn about electronics and
circuitry, with nearly all its content being open-sourced.
Congratulations on completing the Arduino basic apprenticeship and successfully
navigating your first Arduino project! In this book, I hope I have managed to give you
all the information you need to feel confident in your ability to move forward and try
some more difficult Arduino projects. Good luck!
A message from the author, Steve Gold
Thank you for your purchase of this book. If you enjoyed what you read, please take
the time to share your thoughts and post a review on Amazon. It will only take a
couple of minutes and I’d be extremely grateful for your support.
Thank you again for your support.
FREE BONUS NUMBER 1!
As a free bonus, I’ve included a preview of one of my other best-selling books,
“Elon Musk - The Biography of a Modern Day Renaissance Man”! Scroll to the
end of this book to read it.
FREE BONUS NUMBER 2!
As a special thank you to all my readers, I’ve included access to my select group.
Sign up to stay informed of upcoming releases, including some heavily discounted
and FREE books!
Be sure to check out my other books. Scroll to the back of this book for a list of
other books written by me along with download links!
FREE BONUS!! Preview Of “Elon Musk-
The Biography of a Modern Day Renaissance
The Biography Of A Modern Day Renaissance Man
If you enjoyed this book, I have a little bonus for you; a preview of one of my other
books “Elon Musk - The Biography of a Modern Day Renaissance Man”. In this
book, I take a closer look at exactly who Elon Musk is as well as examining the truly
extraordinary accomplishments he has managed to achieve. Enjoy the free sample,
and feel free to click on the purchase link below if you would like to learn more
about this truly incredible individual!
When actor Robert Downey Jr. signed on to portray Tony Stark (a.k.a. Iron Man), he
suggested to director John Favreau that they meet up with Elon Musk. They have a
task of bringing to life a superhero, and Musk is the closest there ever is to Marvel’s
genius, billionaire, philanthropist in real life. The meeting was set and some of
Musk’s characteristics went into RDJ’s portrayal of Tony Stark on screen, thus
creating the memorable character that people come to know and love.
In reality, there is far more to Musk’s life and person than can be personified by a
fictional character. Sure, he does have a lot in common with Iron Man; he’s a
prodigious tech genius and entrepreneur, with the capacity to make seemingly
impossible ideas a reality. Like Tony Stark, he dreams, thinks and lives large, but
that is where the similarity ends.
Unlike his comic book counterpart, Elon Musk was not born into a life of luxury and
ease. Despite showing potential for greatness as early as his preteens, his childhood
and young adult life was filled with adversaries. To this day, Musk credits his early
life struggles in helping him cultivate the indomitable spirit he is known for.
Having made his mark in the field of IT, finance, sustainable energy, automotive,
aerospace manufacturing and space exploration, it is an understatement to say that
Musk has come a long way from his humble beginnings. He founded some of the most
pioneering companies - Paypal, Tesla Motors, and SpaceX - and is almost single-
handed responsible for each enterprise’s success. Whichever business he decided to
dabble in, he brought with him a revolutionary idea which often ends up being a
game-changer in the industry. Yet, he is far lfom done.
His brilliant mind never ceased to think up grander innovations, even after numerous
repeated successful endeavors. His ample and wild ambitions, it seems, are driven
by grand visions of changing the world we live in. His agenda for the future includes
filling the roads with more electric cars, powering the world with solar energy,
colonizing neighboring planets and enabling people to cover great distances with a
futuristic high-speed public transportation system.
Most children would imagine of going outer space and travel to different cities in
bullet-fast capsule pods, until those fantasies fade away in adulthood. Rarely are
there individuals who dare to dream of living those fantasies that appropriately
should stay within the realm of fiction. Elon Musk is among the exceptional few.
The Beginnings Of Greatness
Almost every success story of high-achieving individuals contain episodes
highlighting their extraordinary iron will, critical thinking, propensity for hard work,
and an unwavering belief that the impossible is not out of their reach. As one of the
most brilliant minds who help shaped the global economy after at the dawn of the
information age and tech boom in the late 20 th century, it is hardly surprising that
Elon Musk displayed such distinctive personality traits at an incredibly young age.
Elon Reeve Musk was born in June 28 of 1971, in Pretoria, Gauteng, South Africa.
His father is a South African-born British electrical engineer, Errol Musk, and his
mother is Canadian-English dietitian, Maye Musk. Elon is the eldest of their three
children, followed by brother Kimbal and sister Tosca.
Growing up in Pretoria, Elon’s early years were far from a picture perfect childhood.
His parents divorced when he was 9 years-old, after which he lived mostly with his
demanding and emotionally abusive father. At school, he endured harsh bullying by
his peers. In one notable instance, he ended up hospitalized after being pushed down
a flight of stairs. Such ordeals led Elon to find solace in the safest company
available; his own thoughts and imagination which resided in the deep recesses of his
He would regularly immerse himself in reading as a means of escaping his troubles
in the outside world. Encyclopedias and science fiction were among his favorite
books; they added to his knowledge bank and encouraged his seemingly wild dreams
of futuristic technology which had yet to become a reality. Often times, Elon would
be caught daydreaming and lost in his own thoughts, ignoring the world around him in
favor of the utopias in his imagination. Along with his innovative thoughts, Elon’s
childhood experiences also contributed to him developing a high tolerance for
hardship and an extraordinary work ethic; attributes which he is well known for and
which have served him well in his life.
His aptitude for technological innovations and entrepreneurship was evident when he
began teaching himself computer programming at the tender age of 10. When he was
just 12, he developed a spaceship shooter video game called, “Blastar", which he
sold to a computer magazine for $500. After his first brush
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