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[PDF](+63👁️) Télécharger Arcade Game Manual: Lazer Command by Meadows Games, Inc. pdf
Arcade game manual for Lazer Command by Meadows. Setup & checkout, game sequence, cabinet entry, coin acceptor operation adjustment & maintenance, display monitor adjustment & maintenance, PCB removal, trouble shooting hints. From Meadows Games, Inc.Télécharger gratuit Arcade Game Manual: Lazer Command by Meadows Games, Inc. pdf
LAZER COMMAND, a game of skill and strategy, is a game that depicts
a futuristic battle between two groups of nuclear powered later tanks.
The object of the game is to blow up all 15 enemy tanks while trying
to evade being hit by opponent's shooting lazers. The two opposing
tanks are separated by either a simple "NOVICE" maze or a complex
"EXPERT" maze. Only one of each player's tank can move or shoot its
lazer at a time, and this tank must be occupied by its respective
driver. " For strategic purposes" the driver can be moved at any-
time from tank to tank. (See Section "DRIVERS EJECT BUTTON," page 3.)
PRINTED CIRCUIT BOARDS : Contact the distributor from whom the game
was purchased for warranty repair and/or replacement information.
NOTE : Any PCB repair attempted by anyone other than factory
authorized service people, or any damage due to improper
handling or use shall void any existing warranty. Proper
procedures for removal and replacement, as outlined in
manual » must be adhered to.
DISPLAY MONITOR : Contact the distributor from whom the game was
purchased for warranty repair and/or replacement information.
NOTE ; Any monitor repair attempted by anyone other than factory
authorized people, or any damage due to improper handling
or use, shall void any existinc warranty.
ALL EQUIPMENT RETURNED TO THE FACTORY MUST HAVE RETURN AUTHORIZATION
NUMBER AND TRAVEL FREIGHT PREPAID. PLEASE LIST SYMPTOMS OR PROBLEMS
TO EXPEDITE REPAIRS.
LAZER COMMAND SETUP AND CHECKOUT
When the game is received and'unpacked, save all packing materials
in the event that it was damaged and must be returned. After reading
"CABINET ENTRY" section, proceed to inspect the interior of the cabinet
for loose or damaged connectors, wires, hardware, etc. If everything
seems in satisfactory condition, plug the game in and play it as de-
scribed in the section "GAME SEQUENCE." For questions about length
of play time, coins per game, sound level, or anything relating to
picture image, see the section "ADJUSTMENTS/MAINTENANCE."
CONTROL AND SWITCH FUNCTIONS
COIN : Operator selectable:
1 coin, 25^, per play
2 coins, 50^, per play
START NOVICE/START EXPERT : Generates a simple or a complex maze on
the display monitor and starts the game.
4-WAY CONTROL HANDLE : Allows manuevering in any one of 4 directions
at a time. UP, DOWN, LEFT, RIGHT.
DRIVERS EJECT BUTTON : Momentarily pressing EJECT BUTTON while actu-
ating the control handle ejects the driver out of his tank. NOTE : It
is not necessary to keep the EJECT BUTTON constantly depressed - only
long enough to get driver out of tank he is presently in. To enter
another tank, after ejecting of after being blown ipc^ a driver simply
moves into another of his own tanks by moving the control handle. The
driver from one side will not operate tanks of the opposing player.
DISPLAY MONITOR : The upper left hand corner shows the time remaining
during or at the end of game, and the upper middle section indicates
coin credits. The lower left and right corners depict the number of
enemy tanks "blown up" by the respective left and right player. The
central area of the display shows the maze battlefield. The game ends
when either all tanks of one player are blown up or if the time clock
has run out. When the game has ended the word WINNER will be displayed
on the side having blown up the largest number of enemy tanks. In the
case of a tie, the word DRAW will appear in the center of the screen.
Entry into the LAZER cabinet is at three points: the coin door, the
back door, and the control panel.
The coin door is hinged to open from right to left giving access to
Control Panel Wing Nuts
The back door tilts out from the top and lifts up for removal. This
allows access to the following:
To open the control panel open the coin door first. Remove the two
wing nuts located up towards the control panel to the left and right.
Finally, swing the control panel away from the cabinet. This will
give access to the fol lowing:
Cleaning Monitor/Inner Plexiglass
4-Way Control Handles
Plexiglass Removal (for instruction cards)
Left Eject Switch
Right Eject Switch
Start Expert Switch
Start Novice Switch
COIN ACCEPTOR OPERATION, ADJUSTMENT AND MAINTENANCE
SEE FIGURE 1
The detection and rejection of undesired or counterfeit coins are
determined by size (both thickness and diameter), weight and metallic
The transfer cradle (#9) is used to test both the size and weight of
the coin. The coin must first pivot an "undersize" lever (10) to
unlock the transfer cradle and can be returned by actuating the wiper
operating lever (17). Oversize diameter coins will fail to pass
between the transfer cradle and the wiper and can be returned by
operating the wiper lever. Coins that are oversize^n thickness will
fail to pass between the magnet gate (11) and the main channel (5)
and will have to be dislodged by actuating the wiper operating lever.
Underweight coins will fail to overcome the transfer cradle counter-
weight and can be returned by operating the wiper lever.
A magnet is used to test the metallic composition of the coin. Highly
magnetic coins, such as steel or iron, will be retained by the magnet
and can be returned by actuating the wiper operating lever. Coins
having comparatively high magnetic properties will be slowed down by
the magnet and will drop off the rail short of the accept entrance and
will be returned. Coins having little or no magnetic properties, such
as brass or zinc, will pass through the magnetic field so fast they
will overshoot the accept entrance and will be returned.
All coin acceptors leave the factory adjusted for maximum performance.
If, however, more critical adjustment is desired, or if the unit has
been disassembled for cleaning, the following adjustment procedure is
KICKER AND SEPARATOR
a. Set the acceptor on a level surface with the back of the unit
facing you (the kicker and separator are on the back).
b. Loosen the screws holding the kicker (1) and the separator (3)
and move both the kicker (2) and the separator W as far to
the right as they will go. Tighten the screws lightly.
c. Insert several test coins (both old and new) and note that
some are returned by striking the separator.
d. Loosen the separator screw and move the separator a slight
amount to the left. Retlghten the screw.
e. Insert the test coins again, and If some are still returned,
repeat Step d until all coins are accepted.
f. Loosen the kicker screw and move the kicker a slight amount to
g. Insert the test coins again and. If some of them are returned,
repeat Step f until all coins are accepted.
h. Be sure that both screws are tight after the adjustments have
THE MAGNETIC GATE
a. Set the acceptor with the front of the unit facing you In the
b. Turn the magnet gate adjuster (12) out (counter-clockwise)
until none of the coins will fit through.
c. With a coin resting in the transfer cradle, turn the adjuster in
(clockwise) until the coin barely passes through the magnet gate.
d. Test this adjustment using several coins, and if any fail to pass
through the magnet gate, repeat Step c until al y coins are accepted.
e. Fix the gate adjuster in this position with a drop of glue or
Loctite, if necessary.
Depending on the environment in which the acceptor is used, periodic
preventative maintenance should be performed.
The mainplate (5) may be cleaned with any liquid household cleaner.
Thorough rinsing and drying are necessary to remove deposits and/or
film. Remove all metal particles from the magnet by guiding a screw-
driver along the edges of the magnet. Remove the transfer cradle and
undersize lever and clean the bushings and pivot pins and re-assemble.
Spray the entire unit lightly with WD-40, a silicone lubricant.
4-WAY CONTROL HANDLES, ADJUSTMENT AND MAINTENANCE
These controls are factory set and need no adjustment. However, if
switch replacement is necessary, simply remove connector and two screws
holding switch to plate. For fire button removal, unscrew with appro-
priate tool or with a pair of regular pliers. Then remove slide on
DRIVERS EJECT BUTTON SWITCHES, ADJUSTMENT AND MAINTENANCE
If access to these switches is required see the section, "CABINET ENTRY."
To remove el thereof these switches, disconnect the slide on terminals
and undo the 9/16" nut holding the switch to the control panel.
In the event these switches need to be removed for replacement, gain
access to them by following directions under the section, "CABINET ENTRY."
Continue by removing the 9/16*' nut holding the switch to the control
COINS PER GAME, ADJUSTMENT
The number of plays per coin is switch adjustable to either 1 coin per
game or 2 coins per game. See the illustration of the Logic PCB for
GAME TIME, ADJUSTMENT
Length can be set to either 1, 1.5, 2, or 3 minutes. See illustration
of Logic PCB for switch details.
DISPLAY MONITOR, ADJUSTMENT AND MAINTENANCE
The display monitor contains the following adjustments from left to
Contrast: Adjustment for clear picture
Brightness: Adjustment to suit location
Vertical Hold : Adjustment if picture flips
Horizontal Hold : Adjustment if picture has diagonal lines
or is distorted
Volume: Adjustment to suit location noise level
For any maintenance see your "DISPLAY MONITOR MANUAL."
For access to display monitor see "Back Door" section under "CAB I NET
Before removing PCB*s» power cord should be disconnected. Note the
position of PCB to the connector to ensure proper connection upon
TROUBLE SHOOTING HINTS
TESTING COMPONENTS OF GAME
Buttons & Coin Switch are normally closed. When pushed they are open.
The buttons can be by-passed by pulling off one of the terminals.
Harness can be tested by an ohm-meter or continuity checker.
Fuses are checked by visual inspection or continuity checker.
Logic PCB & TV Monitor can be checked by substitution of a good replace-
ment. Repair of logic PCB S monitor should only be serviced by experi-
NO PICTURE ; Check if back of picture tube is lit, if not, inspect fuses,
power cord, and power outlet. If these are good and tube is not lit,
repair of monitor is necessary.
If the tube is lit, check adjustments of brightness and contrast. Test
continuity of logic board pins #1 and #3(5 volt dc power supply), and
pin #5 (video output). If all check out, the problem is either the
logic PCB or the monitor.
NO SOUND : Check the adjustment of the volume control on the TV monitor.
Test the continuity of the logic PCB J2-Pin 11 (audio signal), and the
monitor pins #5 and #8 (speaker wires). Check the speaker, logic PCB,
and TV monitor.
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